The Snap Chat: Marvel Snap Podcast

OTA Reacts, Weapon H Preview & The "Genius" Storm Rework ft. HuskyPuppies | The Snap Chat Ep. 160

Cozy Snap Season 3 Episode 54

This week, Alex is joined by high-level player HuskyPuppies to break down the latest OTA balance patch, including the long-overdue nerf to Human Torch and the massive rework to War Machine that kills the Storm lockout combo. The duo also reviews the new cards of the week, debating the power of the Season Pass card Weapon X, the expensive skill Adamantium Infusion, and the upcoming 7-Cost Weapon H.

Plus, the hosts open the mailbag to discuss a "genius" community suggestion to rework Storm with rotating weather effects.

Join Alex Coccia and special guest HuskyPuppies as they chat about this and more on this episode of The Snap Chat and catch Cozy and Alex every week as they discuss all things Marvel Snap.

Have a question or comment for Cozy and Alex? Send them a Text Message.

You’ve been listening to The Snap Chat. Keep the conversation going on x.com/ACozyGamer and x.com/AlexanderCoccia. Until next time, happy snapping!

Alex:

Hey everyone, and welcome to the next edition of the Snapchat. Today I'm joined by Popular Demand, Husky Puppies, one of the highest ranked players in Marvel, Snap, Twitch connoisseur, one of the players that you can go to on Twitch TV to catch some elite high level gameplay, some elite deck crafting as well. My man, it's great to finally have you back on the Snapchat.

HuskyPuppies:

It is phenomenal to be back. I am very, very happy to be here, and it's just. It's always a pleasure. I, it's always nice to see you be around you and this amazing podcast that you got here.

Alex:

Thanks buddy. And you know what? It's funny because uh, I love your shirt. You are wearing a PAX 24 shirt and I am wearing my acquisitions incorporated sweater here, which you can't really see'cause my mic was covering. Uh, we actually just hung, hung out at pax. We got to go see Acquisitions incorporated live the brand new era of acquisitions incorporated. It was a ton of fun. It's great to hang out with you in person. I gotta tell you, Husky's an absolute chat in person too. Um, what an absolute gentleman I gotta tell you. And, uh, we had a lot of fun there at the show and uh, maybe I'll get to see you at Pax. East I take you might be there in Boston.

HuskyPuppies:

I plan on it and, uh, if you guys are planning on it as well, maybe maybe we'll see you guys there too.

Alex:

Yeah, for sure. But yeah, we both love Pax. It's something that, uh, both, uh, Husky and I have in common. The other thing we have in common is we both play Marvel Snap. We both enjoy Marvel Snap. Oh, I love it. And we both experienced the Marvel Snap OTA that dropped. This might be the fastest straight up intro into an actual conversation, but Marvel Snap all the people in the comments that are, yo, it took them nine minutes to talk about Marvel Snap cards. They're actually like living their best life right now. As we get to Marvel Snap. In less than three minutes we had an OTA drop. We're gonna be talking about a couple things today. We're gonna be talking about the OTA. We're gonna be reviewing weapon X adamantium infusion chamber. We're also be talking about weapon H in preview, and then we've got some mailbag questions as well. But when discussing the OTA, there is one place we've gotta go for sure. And that is with the Nerf to one. Human torch. Human torch. Going from a three, three to a three, two Husky. You're already celebrating. I'll give you the floor here, buddy. What do you think?

HuskyPuppies:

Okay. Move has been dominant for far longer than I think most people realize. It turns out when a cart can double. This easily, and there's an entire archetype around getting it to double. It gets very, very good. The fact that we had an entire archetype that was just make human torch as big as you can, and then, yeah, I'll just spend six energy to play the Living Tribunal and that wins this card's. Nerf was a long time overdue, I think ever since Sparky came out. It was just the critical mass that really pushed it over the edge and in top infinite. This list has been. So dominant. Just if, if you want to climb high and really just be able to skill if and reposition your cards in a, in a very good way, move was the way to do it. Like Sizer has been top of the leaderboards forever and he's, it's his main deck is Move and Human Torch has been at the forefront of it forever. Long time coming. Love to see the nerve.

Alex:

You know what? For me it's been like, you know, obviously I'm not at the upper echelons of Infinite the Way You are. I was seeing less of it. But one thing that really stood out to me was that move lacked an identity that was like fun to play and fun to engage with at all. It had like the hella problem, lemme explain. Hella was frustrating because outside of just Cosmo something you couldn't really deal with it. And even then you couldn't really Cosmo with the most recent versions of Hell unless you were kind of just gambling, right? Hella was just too interactiv. You had no way to counter it. And it was strong human torture thinking. Well Alex, that doesn't really make sense. You can shadow king this thing, you can shun chi it, and of course, of course you can. But what do you do when they're, it's sitting on Madame Webb. How do you con like even if you have initiative, the moves resolve first. And so like the opportunity to actually sh Chi or you know, hit this with a shadow king was much harder'cause it was moving prior to the cards. Even like showing themselves being staged, you know what I mean? Like it's moving in a way that makes it hard to even encounter from a tech perspective to the point where you're seeing ongoing decks that were just running Mercury. To just shut down move. And they were actually pretty good in that timeframe there. So I felt like human torch had to get changed. I will say, however, yeah, I do think Move is a really fun archetype, and lately I've been seeing more of a climb of like the spider punk hydro Stomper style move where it's like the mass movers. Mass movers. That's what I think move should be. Forget about these singular tower of power cards like human torch. Forget about these one trick opportunities to get human torch to massive powers. Drop that tribunal like you're talking about. I like the idea of you're moving cards, Craven's carrying in its own way, you know, uh, but truck, the leapers carrying in his own way, hydro stompers, carrying in his own way. Like all those small cards, giving small little wins everywhere is where I think move really shines. So get rid of human torch. I'm actually happy to see this nerve.

HuskyPuppies:

That is that is a phenomenal take there. I absolutely love that. Yeah. The, uh, the deck you were mentioning, the popular one, I believe was created by Iris. They are a, uh, I think they made it to rank two, if not higher with that sort of deck. And Yeah, by having not just human torch as your big payoff thing that carries the entire game. You know, you have bat rock, craven dagger, you got a hydro stomper. There are multiple points of interaction and it, the game isn't reduced to. Hey, can I kill your human torch? If no, I lose, it's okay. I can, you know, maybe take away your, your batch rock and take away other small things and make the game closer, far less of a blowout. Also, Cosmo, in the human torch decks, being able to move cosmo is nuts. You put a Cosmo in a Madame Webb Lane, it's like now you don't only have to guess where the, where to shang it. You have to guess if you're gonna get Cosmo or something. Like, oh my God. I'm really happy with this change.

Alex:

Yeah, very important change and if you're gonna get excited about that one, you may as well get excited about this one. As well as war machine also got changed to a five nine from a four six. Mm-hmm. Still the same ongoing ability ongoing. Nothing can stop you from Play Cards Anywhere. Super. Jeff, essentially, what are your thoughts on this one here? Now some are saying that, hey, this is just a BOF to electro. Sure, maybe, I guess. But it does make the on curve play of Storm into. Four machine into legion, less of a factor, which is exactly what had to happen.'cause that deck is super cringe and it is very, uh, reminiscent of the days of your old Spider-Man absorbing man combinations where players like literally just couldn't play Marvel Snap. So I'm glad they made this change. Of all the changes they could have made, it was probably the most elegant, although I still think that they probably should revert the, revert the Nerf to storm probably. But anyways, Husky, what do you think?

HuskyPuppies:

No, this is. This is the best change they could have made in a far better way than I even thought possible. Storm into war machine and the legion was not the best deck. No. But being a completely shut out of a game just sucks. It's why a lot of people hate clog, and this is. Turbo clog. It's not taking away board space. It is taking away the board if you do not have, uh, an answer to that. And by making war machine unable to do that combo and buffing it in the way that I think the developers kind of want us to play this as a Yeah, it's an electro card that you can ramp out the Finau and Ebony ma and, do cool blink things because previously as a for drop, you'd go either Luna Snow into electro into. Okay, I guess I can play war machine, but I'm playing a four six with five energy and that kind of stinks, but a five nine coming out of Blink or just played from hand makes it a lot better, especially with the recent release of Chamber, but we'll get to that later.

Alex:

We will, we'll definitely discuss Chamber as well, but, uh, war Machine definitely had to get touched up there. Now at High Infinite, I'd be actually interested in your take on this next one because Morgan Lafa was not a popular card, but there was a specific deck out there. You know, it was the war machine, not war machine, sorry, the Morgan La. Bay Air walker type stuff that was happening. Wasn't popular by any means. Still less than a percentage played overall, it was the only place she was seeing play. But going into this season where you have things like wild child and uh, Phantom X and you have all these things that are kind of trying to bank on these hybrid style decks and cards, I mean, this is the ultimate. Kind of enabler for these like hybrid style decks. And so, um, what do you think of this Morgan Lafa change? To be clear, for the audio listeners, Morgan Lafe going from a four seven to a three four, and I believe she even launched it at four six, if I remember correctly. I'm not sure. Did she get buffed? I can't

HuskyPuppies:

remember. Whatever. She's a

Alex:

three four now. What do you think, Husky? Yeah,

HuskyPuppies:

It's fascinating because obviously you have the less consistency of, Hey, air Walker doesn't work with Morgan anymore. It's, that kind of sucks because if you don't draw Morgan, you can't really get Morgan's effect. However, being Morgan at a three cost is huge because now Morgan's a card. You have to play on turn five. Assuming there's no limbo and you are now able to go either Carnage plus Morgan. To really, really get some last turn juice. Or you can go grandmaster repro, another destroy card that's already down into Morgan. It becomes so much more flexible because a four plus a one, what are you gonna do with that to set up? Maybe you play like out a, a hydro bob that you didn't get to destroy later, but now it's just making that Morgan game plan a little bit less consistent. But a consistently higher payoff in a way that I'm not sure if it's completely worth it at High Infinite, but feels so much better to do when you do the thing.

Alex:

At three costs, you can slide it into the curve much easier, right? Mm-hmm. And I think that's the key thing. At four costs, she was very expensive. And even then it felt like you were kind of committing to playing her on turn five, right? Like,'cause you had to kind of get, get things destroyed. Like you actually have to do the thing, you have to discard or destroy. Like you have to, you only get six turns, seven with magic, but let's just assume you're always playing six turns. It's like you can only do so much in six turns, right? And so these types of cards really do need, a little bit of love, but, but the one thing that makes me a little nervous is Marvel Snap has had two very consistent things happen. Cards that double are broken and cards that do plus three are broken. And now we have a card that's a three four that does plus three. I wonder if it will break Morgan Lafa. A very interesting deck design card now talking about plus threes.

HuskyPuppies:

The old

Alex:

Elsa Bloodstone used to be an absolutely insane season pass card, but now it only does. Each card you play to fill your side of a location gains plus two power. But it is a three five. So great stat line. The thing I'll throw at you Husky, and I want your high, uh, infinite take on this. I wonder if it's a power issue with Elsa Bloodstone.

HuskyPuppies:

It is a, there are easier things to do. It's, it is easier to generate cards with Victoria hand. It's easier to make your deck the same power with cerebral. There are better ways to get plus two and plus three than Elsa Bloodstone. And I don't think Elsa Bloodstone iss gonna be top of the metaphor for that, but I think that's okay. It is fine to make, you know, some decks that are, not great, just a little bit better because this is a fun card for a lot of people. People like this card. It enables an archetype that is kind of unique and I'm glad it's getting a little bit of a little bit of love, even if that means it won't be Medot.

Alex:

Poor sword Master. The example that I get to use is you guys, do you remember like in, uh, the office where, where Michael Scott got the snip Snap, snip Snap over and over again? That's sword master. He goes from a three six to a three seven, back to a three six. Now he's a three seven again. And then you like that one? I'm glad you enjoyed that one. I just

HuskyPuppies:

didn't

Alex:

expect

HuskyPuppies:

it. It's like I didn't, I never thought of one power being like the, I didn't ex Yeah.

Alex:

You just, it just, you weren't prepared for that. This, this show is not scripted friends. It's not scripted. We do have sword master going with three seven. And what I think this is is I think this is a weapon H buff, like I know we gotta talk about weapon H later in preview, but weapon H is basically always gonna be odd. It's always gonna be an odd number starting at seven, getting discounted by two. Look at that grade two math we did it guys, uh, sword Master. This to me is like, did they test weapon? H would be like, we can't buff him'cause he is a seven 14.

HuskyPuppies:

Mm-hmm. But

Alex:

we can buff Sword Master. Right? I was talking

HuskyPuppies:

this card is. Interesting. It's not gonna be good until Weapon H comes out because the, the places that you'd want to play this is hella, but there is the Danish version of Hella. Uh, for those of you guys who don't know what that one is, it's a very, very weird LY version with Odin Legion Corvus, and sometimes it's the current version's even running Mercury. Which is or at least it was it's very, very weird. Don't worry about it. But it couldn't run this one. The other place I want to play this is cerebral seven, just because I am a sucker for that deck. Uh, and it's very, very funny. It's not good. But yeah, this card is going to be, this is definitely a weapon, h buff, get people excited. And you know, I, I like that he's back at a three seven. He's a cool condition to try me.

Alex:

Yeah, I think that's absolutely fair. And uh, talking about discard as well. HEA carrier, this is probably a card people forgot exist. It went from six 10 to six 12. And what I think is funny about this is I've not clicked in HEA carrier for so long that the custom card animation, you didn't see it just like shuffled away, meaning that like when they did the whole custom card thing, I've literally not selected this card since, uh, this card has just been totally forgotten about. There was a point in time where heli carrier discard with like collector and stuff was actually pretty good. It was legit. And I think it's just been outclassed here. The funny thing about Hella carrier is that like you don't really play hella carrier. Yeah. Unless it gets generated by like, you know, uh, Valentina or Right, yeah. You know, uh, Nick Fury or whatever. So I guess it's a buffer that generative cards that potentially can get hella carrier, but like, you're gonna, if you're gonna play hella carrier, you're gonna discard it. So, I mean, I guess, I guess there's that, what I really want your opinion on is the next two cards. All right. We got Dormammu. The buffs two Dormammu will continue until morale improves. Was a comment that I saw on a recent video. Dormammu now a seven 13. What's, uh, your take on this Husky?

HuskyPuppies:

I think this is very similar to the hella carrier, and it's I don't think either of these cards are going to become top meta hella carrier, especially just because yeah, you're discarding it more than you're playing it. Uh, but I, but like Dormammu, I have people that I know roam Jimmy to name a few who really, really like either Dormammu or you know, their hali carrier stuff. And they have fun with it. These are fun, cool cards that make an interesting wind condition. That's, it's not the best thing to do. And that's fine. This is not, these buss aren't going to make them the best thing to do, and that's okay. These are fun cards. I'm glad door mama who's getting a little bit of extra power because he's a cool card to cook with. You can do werewolf stuff. You can do uh, a high Evo abomination thing that Rom was trying out not too long ago. You know, it's you, the second stage of flicks. The enemy cards and you use that to discount the hi Evo abom in a really, really cool way. That probably isn't the best thing to do, but these cards are fun. I'm glad they got buffed.

Alex:

Yeah, they need to, I think that DER would bring such a unique flavor to Snap as well, that I, I'm glad it got buffed. The question for me though is like, I don't know if Dermo needs power as much as he needs a little bit of refinement on these skills, uh, which I just clicked off these skills, like, they're not horrible, but like, they're like, maybe the last one needs to be cheaper. Maybe that this one needs to destroy. So I wonder if the skill's gotta get the quest moving faster. Like if, is this a skill problem or a deramus power problem?

HuskyPuppies:

It's a little, it eventually if you, if you crank up the dial on door mamu, he'll see play like high enough. I don't know what that bar is, but if you, if you make him like a 20, he'll see play. Sure. But yeah, it probably is a, I think it's more of an interaction problem. It's dorm mauss has a problem of, oh, I kind of know where you're going to summon your big thing. And I'm just gonna not play cards there, or I'm going to Shang there, or I'm going to move one of the cards you want to destroy out of there. And I'm just going to mess you up in a way that you know, if I'm moving your cards, I know I'm moving your cards. You don't know your cards are getting moved and suddenly you lose the game. And your cube loss is even more than it would be if, you know, Dormal moved. Just. Didn't work for whatever reason. So it's, it's telegraph. The conditions are hard and it's like something needs to change if you really wanna see this takeover, but I'm okay where it's at.

Alex:

Yeah. And destroy Hass gotten lots of love recently too. Um, I would be curious to know how many people got through Mamu. I bet you it's sold well because it's such a fascinating car. It's a cool guard. And even like when I think back to my review, I wasn't that far off. Like I was winning games with it. Like I was doing okay with it. Yeah, I wasn't grinding top 10 infinite or anything, but I was, I was winning games. It was fun. I found it very novel. I got to play Bucky Barnes, you know what I mean? Like it was stuff like that. So it's like I liked the card and maybe it just needs a little bit more love, but thankfully there's a million dials on it, so they got so many dials. Have to try to cook with it. But you know what? Of all the changes, you might think that, Hey Alex, those are cool changes, but there's one that stands above the rest. Now this is absolutely ridiculous. We have a change to Spider-Man Noir going from a four six to a four four. Oh no, they nerfed it, but wait. There's more. They did not Nerf it. They actually buffed it like crazy on Reveal. It now reads, set the top card of your Dex Power to eight, which would've been good enough for a card already. But there's more if your other card's in play costs. Exactly. Eight total. Add it here. Mm-hmm. So not only are you basically doing a, you know, it's almost like anti-venom. Anti-venom makes it free. This one makes it eight power. Pretty cool. Um, except on you could actually get it pulled from your deck for free. Mm-hmm. Deck thinning. As long as you're doing a little bit of math up to eight, you can do that. The floor on Spider-Man noir just got drastically increased'cause all the time it was like a four, six vanilla card. Half the time when I was testing it. When it popped off, it popped off. And now the floor is so much higher. Husky, what do you think about this rework? To Spider-Man Noir.

HuskyPuppies:

This is a beautiful rework. This has also alleviated, I think the biggest problem with Spider-Man noir, which is the lack of ability to get extra value out of his on reveal previously. Hey, I can't re-trigger the on reveal because Spider-Man noir's second time looking at his cards. It's going to see the card that it pulled. Unless you pulled a zero cost card, the eight condition isn't going to be met. Now what you have is a very, very interesting way to get, Hey, this is still a very, very solid thing that I like a lot, and now you can grandma or prodigy it. And the great thing is. I founded this out yesterday with a, uh, help of a, a viewer of mine and a fellow streamer on Twitch Miz, or Smiles is his actual name, but I like saying his name wrong. But what you can do is you can play a two drop into a three drop into Noir. Purposefully miss his own reveal in Oh no. So it goes, and then you can Grandma grandmaster the noir. He'll see eight, he'll move to the middle and he'll pull something out of the deck. And then play a three drop. And it works really, really well in Surfer, especially with, I can't remember the name of the card that's coming out. The three three Activate, add this card's, power to the next card you play.

Alex:

That would be Maverick.

HuskyPuppies:

Yeah, that guy. And it wasn't great. Don't get me wrong, it was, uh, I'm playing, I'm playing this at for, to a much higher level of scrutiny than I think most players are, and at a level that was a little bit unrefined, but it was feeling good. It felt like there was something there rather than. Building your deck around Spider-Man noir and losing and just praying. You don't draw him. I was hoping I was going to draw him because suddenly I'm setting two, maybe even sometimes three cards of my deck to eight power. And that is bonkers if you build your deck, right?

Alex:

Yeah. But uh, at the end of the day, I'm just glad that they revisited Spider-Man noir. Oh, so sorry. This does cause the frustration though, of like, well, I didn't roll for it in the packs when it was there. Now I gotta wait for it to rotate in. If it ends up being meta. It's one of the kind of pain points of snap's, like FOMO system of like card rotation where it's like, Hey, like. You buffed it, which is cool. I like that they buff cars underperformed.'cause if people are just rolling packs and they get Spider-Man noir, they shouldn't be like,

HuskyPuppies:

no,

Alex:

I'm never gonna use this. This sucks. Right? They should be excited that they rolled noir and they're like, okay, cool. I get to try something new with it. But now people are like it's gone. I gotta wait for it to rotate in. And um, and even then there's, you know, I don't know, people are rotating for a lot of cards. Like the larger your collection is, the longer you gotta wait, which is, can be potentially frustrating for players. But anyways, Spider-Man noir getting a very significant buff. Mm-hmm. And that concludes our conversation about DOTA. But we're not done talking about Marvel Snap yet because. Weapon H came out this week. We've got a lot of cards that came out this week. We're gonna be reviewing weapon, H, adamantium, infusion, and chamber. But we're gonna start with weapon H. Uh, I keep saying weapon. HI think I said it like four times. Weapon. It's one of them. X. There's weapons everywhere. This is the X variation of the weapon. Two. Two. After one of your other cards is destroyed. Plus one power. After every third time, improve this effect by one huskey. To put it in perspective, I gave this a three stars on last week's Snapchat, and I think that I'm wrong. I think it's better than that. I think that it's producing pretty significant power. In my testing, I felt like this card was relatively solid. And I was getting it well over 20 power, even though it's a bit of a sitting duck to ch, it's a sitting duck to shadow King. It's a sitting duck to carnage death lock and everything else that could perhaps have to take it out if Wolverine or X 23 bounces into its location, right? So overall I can see where it's perhaps a little finicky at times, but from a straight power level perspective, I think this thing puts up legit strength.

HuskyPuppies:

It definitely does, but I'm a little bit lower than on it than I think you are just because it's a destroy card at the end of the day. Maybe I'm slightly biased'cause I, I'm not a huge fan of Destroy, but Destroy feels like very easy to interact with in just a, a rough way. And it's kind of a, it's not a hard condition to meet, but it is an additional condition to meet and it's. I'm, I think I'm still going to reserve judgment on it fully because I don't think people have fully found what is perfect for this card. I don't think this, I don't think you just slot this into a destroy deck and say, yep, good enough, one card change. That's all I need. I think you really need to start pushing things a little bit more, toying around with maybe something like Squirrel Girl, because if you kill longer, that, that is absolutely bonkers. But it's, I don't know. Hey, I'm not used to not knowing, but I, I'm still curious to see how this will turn out.

Alex:

I was trying some different stuff, like I was trying, like Shauna, fire, hair stuff. I was trying squirrel girl as well. I was trying a whole bunch of different things and I felt like I was able to produce a lot of power. I felt that like even null was a decent closer, despite the fact I wasn't able to rely on like. Wolverine and the traditional ways of just trying to generate as much value as possible. Take out a couple incremental cards on their side, blow up your side, and generally null is like, well this is almost 20 power. That's not bad. Right? Yeah. I felt like weapon x. Produced a lot of value, and specifically even with liens, where like I would have weapon X in one and then I would venom, another Venom would cause like some sort of ricochet happen with like, you know, X 23. It would, wolverines bouncing and then weapon X would actually prop up while, uh, you know, things propagate across the board. Venom props up and so like, I felt like it gave you these other types of like ways to attack. It almost felt like I would put it in locations. Some of the way you might put Dracula in a location. Mm. Be like, oh, I'm not done with that yet. You know what I mean? To say that it's perfect though, is definitely, you know, not there. Like I wouldn't go higher than four stars on this. I don't think it's a meta breaker or anything like that. I think that the power goes up, but power can be countered in Snap. It definitely can. And unlike Human Torch, this thing just sits there waiting to get punched in the chest. Yep. So the other challenges I mentioned is like, when you're destroying tons of things, I'm trying to figure out like, okay, do I want things like Wolverine X 23 or do I want things like head pool that I can just re re kind of put where I want and like they don't bounce where I don't want them to bounce, right? Mm-hmm. So I think that ex uh, weapon X is still being kind of like, uh, you know, theory craft a little bit. I came away more impressed than expected, but I can see why you'd have some hesitation. But the other thing worth mentioning, and the last thing I'll mention before passing it off to you is that Weapon X does represent still a good value from a season pass perspective. It is viable. Destroy is a relatively budget oriented deck. Like it's not expensive to build, destroy, there's so many different variations of destroy, like Moer X is currently the more expensive card and you just don't play more X in and the mm-hmm. Deck is still fine, right? The season pass still represents one of the best values you can get in Marvel Snap, especially when you consider that you're getting 6,000 tokens worth of value in the Weapon X itself. So like if you're asking me whether or not the season pass is worth it, it usually is just out of, its pure merit. But weapon XI think the jury is still out on, but I, I lean better than than I expected earlier on.

HuskyPuppies:

Yeah, this is, I think this is definitely a solid pickup as a card Destroy is fun for a lot of people. And this can, you know, destroy isn't the most you know, plug and playable archetype, but there is a lot of different cool things you can do with this. And it, it is interactable, it can get Chang, it can get shadow King, but you are playing a two drop to, potentially die to their four three. And maybe that's just fine. Where I struggle is. Okay, what's the backup? Do I do like a Morgan Lafe kind of thing? Do I do a, a more typical destroy kind of thing? Uh, it's, it's kind of a what happens if I don't draw this card? Uh, I, I'm always thinking about the backup lines, but no, I'm. Yeah, I'd say pick this card up if destroys your thing. If not, it's, yeah, it is skippable. You don't have to get it but it, yeah, it's definitely still good value and I'm very glad that this isn't like a must buy. You are missing out if you don't get this card. Everything sucks if you don't. This feels like the right power for a season pass.

Alex:

And the one thing I'll mention as well alongside the deck that I was playing, which was like, as I said, squirrel girl, Shauna, some activators like that, it felt okay playing this on turn five because I could turn five weapon X into Killmonger. Like that was an acceptable line. And then close the game with death Knull or whatever I wanted to. Right. And so like, I felt like at, at the time I was like, well, when I'm looking at this, this has to be down on turn two or it sucks, or whatever. But if I'm not popping everything off until turn five, that's totally fine. It still ramps up big right off the rip there. And remember, Killmonger also does have the benefit of being a tech card against their one drops, right? So, oh yeah. End of turn. Doesn't like that. Doesn't like watching their, you know, their bobber get popped and their sun spots die, and all that stuff, right? Like there's still value to what Killmonger does. And so I was okay playing this on five sometimes with that combination in particular. So I just wanted to mention that there. So that's our take on weapon X, definitely good. For a season pass purchase. Jury's still out a little bit, but anyways, it's definitely playable, especially if you have a limited collection level. That takes us to our next card, which is, we'll just say a little more expensive. It's super premium expensive. It's Adamantium Infusion, the four costed skill that reads on reveal. Revive your highest power destroyed card here with its power doubled. I was so unsure about this card. Because it's expensive. Only images of Icon from, uh, from Aga Moto rivals the expense of this card. Yeah. Also, super premium sees a pass card that has its own level of, uh, you know, debate scrutiny and, uh, controversy as it is. So when I did my ranking, I'm like, you know what? I can see this falling into the three or four star category range. I was a little wider'cause I wasn't quite sure how it was gonna be played. I personally played it in a nimrod Black Panther shell. I wanted to pull out the fallen in one, but I ended up cutting the fall in one. I kind of, I like the fall in one. I don't know why. I just like to cope with it a little bit.

HuskyPuppies:

He's fun. It's a, it's a cool card.

Alex:

Yeah, but I'll tell you, I was impressed with this card and the power level of bringing back a black panther without a manum infusion is stupid. You double the doubles. That's a lot of doubling. And I'm not Irish. I'm telling you right now, this was a fantastic card in a very niche application, but damned did it clap cheeks?

HuskyPuppies:

Oh yeah. I actually haven't played with this card yet. It's seasons still young. Uh, this is the one that's kind of fallen off. It's, I don't know, it's, it feels a little too much like Phoenix force to me in a, okay. I could play this, but like. Is it really worth it to do that? And it's I, I worry in your testing'cause I, I have not played this card at all. Did it ever feel like a win more card? Something that you'd, oh, I'm already doing the best thing I can. This just really drives it home, but maybe wasn't worth it.

Alex:

It was very face up. Um, one of the challenges I had was that, um, because it's so expensive, I felt like the decks that I was playing with within, which is like the nimrod type shells, black Panther, Zola stuff. You almost need turn seven. To really make this valuable because if you think about like turn, you know, you do your, you do surey or you do, uh, you know, symbiote Spider-Man, I had, uh, you know, the kid Omega in there as well. And then it's like depending on what you had, so you can do like, you know, Symbio Spider-Man into Black Panther. And then you, you know, you could kid Omega or whatever bring it back without anti infusion. Like there's ways you can kind of like manipulate the way, the activate of Kid Omega work, which I actually really like.'cause Kid Omega could be used to use it within turn six'cause you're basically destroying it. But it, it's Kid Omega is better with Surey because Sheri does the on reveal, does the double. Whereas with the simul Spider-Man, they don't, they don't really play nice together. Yeah. The way you'd have to do it with Adamantium Fusion on turn six was you'd have simul Spider-Man set up. You play like a nimrod. Right? Mm-hmm. You, uh, you kid Omega the Nimrod into the Aman, uh, sorry, into the, uh, symbio Spider-Man location and then merge into, and sometimes on turn six, one of the superpowers was you addium infusion with carnage. Mm-hmm. Yep. Because that's six energy, right? So you can destroy something with carnage and then bring it back with double power on the other side. So if you're. If you were kind of cursed with the way everything played out, you can do Syme Spider-Man into uh, you know, kid Omega Nimrod Nimrod pops over to the Syme Spider-Man, Syme Spider-Man activate into the nimrod, you carnage it and then you add a anth of infusion into another lane. Like it's not perfect. It, I felt like there was ways you could be creatively sequencing things when things didn't quite go your way. But if someone just lets you sit there mm-hmm. On turn seven and on turn six, you literally Artem olded your panther. Then Yeah, they're gonna get destroyed. Right. Like, it's just the way it's gonna work. My experience was there was a lot of retreats. People were retreating on me. They knew well, not necessarily knew that they were gonna lose to adamant anti infusion. They just knew I had the thing and they didn't have the answer. Yeah. And they just left.

HuskyPuppies:

Yeah. It's, it, it, I don't know. It does help you close out games and sometimes that power is very, very necessary, but it's. It, it feels very, very combo tricky and maybe there's a combo that people can find. I know there has, there's been a shocking amount, not too much, but like more than you would expect of like panther, Zola, things that pop up from time to time when people just aren't running the tech for it. But it, it feels a little bit vulnerable.

Alex:

It does like, yeah.

HuskyPuppies:

Cosmo or location change. Yeah. Needs to turn down. It's definitely

Alex:

a little too face up from my liking. Uh, it, this wouldn't surprise me if it had a good win rate, low cube rate type thing. Mm-hmm. Where like you can't steal cubes from, uh, from people from Aman Infusion perhaps.'cause it's not seeing a lot of play yet, maybe. But that's just people not being prepared and not playing that line through their head. But I'm wondering if this will be better if one day someone comes up with a more mid-range style deck that can use this, like a Phoenix force, like you mentioned before, right? Like Phoenix Force loves, like something like these types of effects. I just didn't cook that. I didn't figure that out. Have you seen, I was doing the late game Zola stuff.

HuskyPuppies:

Have you seen it? It probably wouldn't work with this card, but you have, have you seen the, the zombie phoenix force deck by, I think it's by jet.

Alex:

No, I have not seen it.

HuskyPuppies:

Ooh, I might have to to show you that one after. Yeah, it's Phoenix Force is just a very solid card. Maybe this could, maybe Andy Atium infusion could work in that deck, but that deck is all about re-triggering things. Uh, you kid Omega, you are a zombie giant man, and then you later bring it back or maybe re-trigger it with fire hair, and it is a shockingly solid deck. And Adamantium Infusion might have a home there because Phoenix Force is random, but adamant, Atium infusion is specifically the highest power. And if you can say, oh, I'm always getting the card I want, rather than, oh, sometimes I'm getting random tiny card that happened to be destroyed, that could maybe have a home there

Alex:

for sure time's. Still gonna have to tell here. Um, would I recommend Adam anti infusion right now as of recording? Not necessarily, but it wouldn't surprise me if this ultimately does really well in the meta. It's also worth noting we are recording a little earlier than usual so we don't have access to, uh, notable stats, especially with the OTA, just dropping and stuff like that. So we are refraining from using stats'cause it's just not reliable at this point in time. So anyways, outta Man Team Infusion, we'll have to see how it ages, but right now I was impressed but perhaps a little niche. And that's gonna take us. To fire clause over here. If Santa Claus's beard was on fire, it would look like chamber. The two three that reads activate plus two power for each five cost or higher card you have here and in your hand. Um, last week it was a little bit of a source of debate. I came in at three stars thinking it was gonna be okay. I didn't think it was gonna blow the top off the roof, but it's gonna be all right. Guest on the show, Lauren came in with a one star rating saying this car was gonna be, poo has since rescinded the one star rating. Hey, listen, listen, I, I appreciate the spice. Spice is the spice of life, right? You got, spice is the spice of life. That actually, that was accidental, but it actually sounds kind of funny. So I'll keep it there. But anyways, so chamber for me. You know, I keep, I keep giving my impressions first. I'll give you the floor on chamber here, sir.

HuskyPuppies:

I Okay. Before the OTA with war machine being a four, this card is a lot harder to make work. However, I think this card would've been still very solid. There's an Nissan Hydro Man deck that was floating around a little bit that was doing some shockingly solid numbers and chamber fits right at home in that. But it fits even more right at home with war machine. That card is bonkers. Yeah, it does suffer a little bit. You kind of have to get it down on turn two because you want to go turn two this into turn three, ramp into a five drop. But this card feels so good. It is just a, okay. I am getting rewarded for building my deck in a certain way. That wasn't great before, but was not a bad thing to do, and suddenly blink decks have so much new life and a such higher high roll and it can really just go a little bit more toe to toe with some other decks. I would call this card hard, probably four stars. It is a very, very niche, four stars. It kind of has to go in, I would say, a blink deck and not many other places. But my God, this card feels strong when you get it to pop off. Uh, I'm a little bit biased. I, I love me some more machine decks, but it's nuts. What about you? What do you think of, uh, of old fire claws chamber over there?

Alex:

So what I'll say is that he definitely impressed me to the upside. So when, when you mentioned Blink, he absolutely can work in those blink style decks.'cause he's with Blink, you're running a lot of chunks, right? He likes chunks. Oh yeah. Where I felt like he was fun was with uh, Nicholas Fury, who despite my best efforts, oh, yep. I have so many splits of Nick Fury. You can't see it. I'm scrolling. It doesn't move. I have so many splits. I can't hit a good split with Nick Fury. I have like maybe seven of them. Eight. Sad. Anyways, I'll continue working on it. But Nick Fury here I think is. It's really beneficial to that entire archetype. That shields tall archetype. And it's funny because like they were just missing some power. Mm-hmm. Getting a two drop that can get to like. 15 power. That's not bad, right? That's not bad at all. It helps Nick Fury out. And you mentioned, uh, is it Esan or Esen? I'm still not sure people correct me every time I say it, no matter what,

HuskyPuppies:

it's esan. I that's, I think it's how I've been saying it, and nobody's been yelling at me so far, so I'm going to keep doing it.

Alex:

Oh, you're one of the lucky ones then. So the six 10 Nissan, who pulls a created card down from here, obviously very good with, uh, with Nick Fury. Really good with, uh, other hand generative cards. Mm-hmm. And what I liked about this too was that like, because the activate. You can actually sequence it. Yes. Well I just typed activate so you can actually activate this at the end and then Esan will pull the card. So essentially the plus two power gets applied and then the card comes flying down, which I think is kind of cool. The other thing about Chamber, which I did was there was times like on turn four or five I would activate chamber.'cause that like, okay, yeah, I played uh, something down, I played chamber on two whatever, on three, fury on four. And I'm like, well, I'm gonna play. My vision or whatever next turn, and my hand's already full, so I'm just gonna, I'm just gonna take the power now and then I'm gonna play Isan next or whatever. I'm just gonna start playing those big chunks down. Was it a Shanxi magnet? Yes. But then again, now they're not s Shing my other chunk that's in the other plane. Yeah. So he kind of did his thing, I think. I don't know. I thought he was pretty flexible from that perspective.

HuskyPuppies:

Oh, abso. Yeah, it is pheno. I love him being in Activate because you can choose the perfect time to really get him big. And one of the things I've been trying to do with him. Is, yeah, I get, I can make him big on five and then potentially go with like an Elia on six to stop some sort of combo deck, really get that priority that I need and win because of it. And yeah, you are perfectly fine if this card gets Shanghaied oh no, they killed my two drop with a four three. Oh the horror. The horror. And then I just win the other two lanes.'cause Shanghai only hits one card. And if it's this one card. I'm fine with that.

Alex:

I love, see that's how, you know Husky Puppies is, is a professional content creator. He knew that bringing up Alyth was just gonna bait so much engagement, so much anger like you, you talking about alyth so positively like that with a smile on your face just tilted out like probably 2000 people.

HuskyPuppies:

Listen, I don't know if you know this about me, but I am a terrible person. Last time I was here I did, uh, I don't actually have a YouTube, but, uh, I, I did put a link. Well, I had you put a link to, uh, Rick Asley is never gonna give you up. Why did you Were gonna do it

Alex:

again. We should

HuskyPuppies:

have done it again. I mean, if they got this far in the video, I, I think they're okay to not get got, but no, uh, lyth is. Uh, a card I very much like in, in big ramp decks. And yeah, it got, it gets a bad rap. It used to be bonkers of course, but now it is a way for big ramp decks to interact in a way they couldn't before. It like it if you are playing against a Mr. Negative, suddenly it's a, oh. I just lose now because they're doing the combo thing into, oh, I can actually meaningfully play the game. And, you know, it, it doesn't feel good to get alive, but it's, it's nice to have a chance to, actually win.

Alex:

There's someone out there that loves getting alive. They just like, I want it so bad. Whoa. That's

HuskyPuppies:

that. I someone, okay. Getting Goliath and still winning is very fun though. That that's one of the best feelings in Snap.

Alex:

Yeah. That's like, well that's where his nerve comes in. Like his power is so far down what it used to be. Wasn't he data mind as a five cost as well? Like something stupid too, too. Oh my God.

HuskyPuppies:

It was like, it was like a five, five kill everything. Whether it, it's face, upper, face down that was played this turn even on release. That card was. Bonkers.

Alex:

Yeah, that's like one of those cards. That's so funny. Like everyone was kind of like, this card seems really good. Kind of stupid. I don't know if it's actually good or not. And it's like, bro, how did we miss that? It literally just deletes turn six. Turn six didn't happen essentially. That's absolutely crazy. But, uh, that's gonna be our take on chamber. We got more to talk about. Next up is Weapon H. Weapon H is a brand new card coming to Marvel Snap this week on Tuesday launching. And if you're a destroy enjoyer, which I mean there's a lot of destroy enjoyers out there. You're gonna like this card. It is a seven 14. It's a chunky boy, similar to scar. It reads when discarded put this back. Negative two cost. I think it says put this back. Not even put this back in your hand, just put it back, damnit. Just put it back at negative two cost. So it goes, you discard it. Once with Sword Match, it goes to a five 14. That's already really good. Five 14, you take those right? Oh yeah. This is just a really big card for destroy or discard, I should say. I came in at four stars. I'm gonna hold to my four stars. I think this is a good card because I feel like Discard always has a place in the meta, and I feel like this card, because of that, might always have a place in the meta. You don't seem as sold. I'd be interested on your take.

HuskyPuppies:

The thing about Discard is at the current moment, I would say the best version of Discard is, has a way to get docken to double up. We've talked about how doubling is very, very strong. Docking is the easiest way for, for discard to double, and this card doesn't quite work with Dakin. You are having to run Lady sif Swordmaster. And probably some other things to really get this discounted down and those cards are, are some pretty strong stats, but I don't think this, I don't think this will be the best version of discard. I think you might have to make a new archetype that I'm going to show my bias here and like maybe go some blink things because this is a a seven cost and you can take that out of the deck or something a little bit more. Value oriented play, some very overstated things. Maybe something like this. This is a deck building puzzle that I don't think will be the best thing, but I really like this. This is a cool card that I'm happy is coming out, and I think I'm curious to see what people will do with it.

Alex:

Everyone thought that this was a Marvel Snap podcast. This is just a Blink podcast. This is just Husky type I. It is my

HuskyPuppies:

favorite card. It's so cool. It, oh, I love Blink. You caught me. I'm biased. I'm paid by Big Blink to show. Big Blink. Yeah. Yeah.

Alex:

Oh,

HuskyPuppies:

it's, it's such a cool.

Alex:

As someone who just may be a fan of the D in Bullseye, you know, decks, you know, just, it might have had a role to play in that one. I'll tell you that. Mm-hmm. I agree. That is like one of the top ways to play, but you also have the apocalypse con variations, which are good. And I wonder, like, I think about like old discard when you had the six nine American Chavez, right? And how those interactions were, could this fill a role? Almost like that, where like you're pumping the apocalypse, you're pumping the the weapon, H turn five, you have an option. You just play out the weapon. H for five power, turn six modoc into, you know, uh, shenanigans alongside your Dracula. Hit the apoch, clap a noob. I'm just thinking there's a way to play like a very dependable style of discard that doesn't need the combo centric play of bullseye ding, which I still love.

HuskyPuppies:

Hmm.

Alex:

And get a surprising amount of power in. It's gonna be face up.'cause you're gonna be discarding it. They're gonna see it just like they see the apoch. People can do math sometimes they do math. It is face up. But I wonder if this will represent a very dependable version of discard, especially with how sometimes you can discard, uh, sorry. You can sequence discarding creative ways with modoc on five or modoc on six. And I feel like this at a five cost even, it's just a five. Cost is tremendously powerful. Right. And even then, even if you want to continue discarding, maybe you just end up hitting it with Dracula. I'm not sure why you would, but maybe you could. Like I'm just saying there is some flexibility there. Well, maybe you top that

HuskyPuppies:

on six.

Alex:

Yeah. You top that it on six. You can still hit it with the Dracula. Sure.'Cause you can't play it on six. Of course you could play the Apoch down. Dracula hit the, uh, Dracula, hit the, uh. The weapon X, sorry, I don't wanna mess up the names. Weapon, H Weapon. Yeah, I, I meant did mess up names. It's one of the letters I tried so hard. I tried so hard to say the right letter and I messed up. I actually like, literally like Elmer flooded the numbers and the letters just to get it right and I like committed to saying it wrong. That's so embarrassing. But yeah, I wonder about this and obviously the one concern I had, I kind of brought up before. Mm-hmm. They did feel the need to Buff Swordmaster. And that kind of like makes me wonder about their confidence in this card.

HuskyPuppies:

Yeah, I mean maybe it's just trying to get people thinking about this card a little bit early, get people more hyped and maybe encourage buying it a little bit more. I don't know. It's like this card becomes very, very good if you can get to three cost. Like three cost is the, oh, I'm very willing to run a three 14 in my deck. It's just a question of can you get that reliably? And it's. I, I'm a little bit less high on it than you. I'd probably go like three and a half stars, which is definitely not bad. But I, I'm, I am very curious to see what will happen with this de with this card.'cause this card is a puzzle and I can't wait to see people try and solve it.

Alex:

So basically I go four stars. You go three and a half. We round up to both of us at four stars. Understand? Yeah. Thank you. But, uh, but yeah, overall, listen, I think this card's gonna be probably solid. And the thing about it too is similar to what I said about weapon X, where it's like weapon X is it's not expensive to build, destroy right now. Mm-hmm. And I feel like discard got a little more expensive because you got scorn, you got a con, you like, there's variation that bull get more expensive. Yeah. Bullseye docking, like that variation is expensive, but dependable. Discard like Dracula, Apoch. Sif sword mask, like that's cheap. You could build a pretty reliable, cheap version of discard with this Proxima, is that a series four card? It's now or is it three? I

HuskyPuppies:

think it's, I think that and Modoc are Modocs series four.

Alex:

No, Modoc has to be series three. There's no way Modoc is series four.

HuskyPuppies:

I'm pretty sure. I'm pretty sure. Mod. I keep talking.

Alex:

I'm I'm, I'm fact checking. I don't

HuskyPuppies:

know. But yeah, it's, this is a very, very cool. Sort of evolution deck. It's like, oh, I was playing my sort of more budget discard deck and it's a cool card. That upgrades in a very cool way for people who are sort of trying out the game. I like that a lot. It is very nice. It's, I, I, I am a top player, but it's, uh, oftentimes I will find myself saying, oh, how does this car do at top level? How does this car do for me? Most people don't really care about that. Most people are going to have fun with these cards and play the decks a lot more casually than I do, and this card is even if it isn't going to be great at my level where everybody's doing combo, the best things you can do. This card is a very cool enabler. Enabler for a deck that a lot of people like. That standard, dependable, discard is just a cool thing to do. I used to play that deck. I love that deck for a very long time. I've since moved on, but I think a lot of this card is going to bring a lot of people, just a lot of joy.

Alex:

If there was someone watching, thinking Alex is typing quite a bit, trying to figure this out. That's because I was so shocked about a certain thing I just discovered that I had to fact check it against another site. So Modoc. Series three, as I had said. Mm-hmm. It is series three. Modoc is series three. The reason why I'm so shocked is because Proxima Midnight is still series five, series five. When did this car come out? No, it is series five, according to all three sites. I just checked, I was blown away there. I thought it was series four too. They all say series five, four. They all say series five. Huh? And so if Proximately Midnight is still series five, series drop when I guess like that is, that's crazy to me. I would never have guessed proximal midnight was still series five like that. That is actually kind of mind blowing to me. And I guess it we're a little desensitized. I guess. Someone who's a content creator, I'm constantly getting the new cards. Proximal midnight should not be still. Series five like that is, that's gotta drop. That's crazy. Maybe that's a conversation for another day, but. Whoa. I did not think to see proximately midnight there, which is I think a little shocking. But uh, anyways, there's the answer. Modoc is series three, but we do have a couple mailbag questions, which I thought were actually kind of fun and one of them I think is legit genius'cause I want your take on it, Husky and I hope secondhand has their notepads out'cause this is a fantastic idea. Second dinner and I hope you steal it. That's easy for you to say. Says. Storm should become a card like Prowler or Kate Bishop, where she gets different weather effects as skill cards that's cooking. Ooh.

HuskyPuppies:

Oh, that's sick. Yeah. Uh, for anyone who didn't read the OTA notes because I didn't, until they, they pointed the, my, my chat pointed out to me because I don't like reading, they said, Hey, we don't really want Storm to be this sort of toxic lockout card, as much of a popular character as she is. So I really like that idea. That really fits in. I think she's probably fine with war machine going away. That's, Ooh, that's kind of cool. Oh, there's some very good design. Like you kind of a Nico Minoru Herbie almost kind of card where it's like cycles through different Oh, that's, I like that a lot.

Alex:

Yeah. Like even if she was an activator, she got skills. Imagine like her skill or activate was like, you know, uh, like lightning storm, one damage to five random characters. Yeah. Like,

HuskyPuppies:

it's like afflict or move things or maybe, and then maybe one of her effects can still be that, that original flooding type of thing. But you just make it less consistent, so it's a little bit less toxic to play against.

Alex:

Yeah. Skill card or the activate thing, like Herbie. Yeah, I think it's a great idea. When I read that, I was like, hell yes. That's a fantastic idea. So honestly, second there, steal that one because it's easy for you to say is cooking. And a second there's like, yeah, it is easy for you to say we gotta program this game. Dammit. But, uh, still a good one worth considering. Charles Sina says. Returning player here. Truthfully, not excited about any of these cards, but I am excited now because I get to use this month of play to gather resources and catch up on the cards I've missed or save for the new Sean Q. The reason why this statement kind of surprised me, and I wanna throw this to you, Huskies,'cause first of all, welcome back. We have had some players coming back to Snap, which is always nice to see. But the thing that really shocks me is someone being excited about not playing cards in a car game. They're like, yo, see all these cards come out this season. Forget them. I'm gonna hoard, re uh, resources so I can have fun next season. That's where we're at though, at Snap, where it's like, first of all, I think they're giving like the. Cards are giving away in like the limited time game modes. Like they're being more generous than they've ever been. Let's give Snap credit. Hydroma was

HuskyPuppies:

800 gold or free. I love that so much.

Alex:

Yes. They, they've been so much more generous in the past. We are better today than we've ever been in Snap. Is there still room for improvement? Of course. Oh definitely. Of course there is. Right? But they've made so many good steps in the right direction. Secondary needs credit for that. But when I read a comment like this and I'm like, damn, there are still people out there that are excited about not playing cards in a card game to then play cards later. It goes to show you that like. Maybe we need more precon. Maybe we need more ways to engage with new cards. I, I mm-hmm. Ventured two years ago. The idea of having like a trial system where mm-hmm. Like when a card comes out, you get trial tickets to, to actually cook with like the auto deck of that card. Glen, make up an auto deck for weapon h give someone 10 trial runs with the weapon H auto deck. You know what I mean? Like mm-hmm. That's kind of cool. And then they can buy it after. Give them a chance to test the card out and see, you know, what they think of it themselves. Like there's opportunities to give people a chance to kind of flavor the cards and decide what they wanna do, as opposed to like, I can't get everything, so I'm gonna hoard resources and maybe I'll have fun next month. Mm-hmm. But listen, Charles, I'm glad you're back, but it's just kind of crazy, isn't it? Husky?

HuskyPuppies:

It's a, uh, it's a little bit wild, but I get it. There are some cards I get too. Yeah. That just don't, I don't, I'm not gonna like them, even if they're great cards, like I don't really wanna play the card. I don't wanna play a him. I like it could be the top meta of thing. I just don't like it. I don't like the play style. I don't like what it does. I don't like playing against it. And that's fine. It's, I think it is. I mean, it's kind of rough that we are in a system where, people are excited to skip out on cards rather than, oh, maybe I'll pick this up. But I am very glad that there's returning player rewards. Oh my God, that's so, so nice. There. There have been so much better ones And new players get new decks. It's so nice. I'm I want it to be more. I want there to be more, but it's, I'm just saying

Alex:

that like I would, I would like to see secondary, really think about like, well, players like playing the new stuff and how do we create that type of engagement while also obviously keeping the lights on and everything. But, uh, of course, yeah. But at the end of the day, like. There's still room to, uh, to improve. Secondary has clearly been listening because I think they've made significant improvements. Okay. The new game modes have been fun. I, I really like the fact that they're doing like a two a month rotation in mm-hmm. That's great. I think it adds a lot of flavor. Like I play the game modes when they're out. Like, I'm not, I'm not on the ranked ladder. I'm playing the game modes. I'm trying to unlock things. I needed the, the leach question mark emo, like I just needed it. Right. So, uh, a lot of reasons to be excited in Marvel Snap. Oh, yes. And if you wanna see more excitement

HuskyPuppies:

mm-hmm.

Alex:

Husky, I know I just interrupted you, but It's okay. It's worth it. Because if you want more excitement, you're gonna use the links down below. You're gonna find Husky puppies on Twitch tv, where you're gonna see some absolute God tier deck brewing, God to gameplay. And for those that might have skipped through the middle section, I'm also gonna link. Husky puppies YouTube channel. So be sure to check that out as well. Husky, any closing thoughts?

HuskyPuppies:

Not too much. I am just very, very happy with the state of Snap at the moment. I think this OTA was one of the best we've ever seen. I'm just, I'm real happy. Things are looking good for the future. It's so nice. It's like, yeah, we've got a ways to go, but it's. Combine that with I found a new love of what I call stress decks on Twitch. You were there for one of them. If you remember, it's, I'm given three cards by either someone in chat or someone who just rated in, and I build the best deck that I can in two minutes with very stressful music playing the entire time. And then we run it on top infinite ladder and it goes shockingly well. Flight of the Bumblebee is a very, very fun song for that with everyone just yelling out suggestions and it, it makes a weird deck. But I'm, I remember the last time I was on here, things were a little bit more, kid Omega was, uh, was pretty recent at that time. But I, I'm, I'm just happy with how things are going. I'm happy with streaming on Twitch. Come on over there. I'll, it's a good time. It's a little bit chaotic and I'm so happy you had me on here again. Thank you so much. It is always a pleasure to do this and to be around you.

Alex:

I appreciate that so much, dude. And I have to tell you, I remember when I rated in to you, it was a lot of fun. You were like, yo, hit me with three cards. And I remember like. Came me with three cards. I kind of work together and I'll make a deck and I'm like, oh yeah, you want three cards that work together? I'm like, mantis Rescue Carnage. And you're like, what? And I'm like, start the timer mod. And you're like, no, your deck was so awful. But it was so fun. You're not, it worked.

HuskyPuppies:

It went positive. It was. It was, I think it. I can't remember, uh, was I up like six cubes at the end of it? It was, it was a small sample, but oh my God, it was so fun.

Alex:

If anybody can make carnage rescue and mantas work, it's husky

HuskyPuppies:

puppies.

Alex:

Thank you so much for watching everyone. We'll see you on the next one.