The Snap Chat: Marvel Snap Podcast
The Snap Chat: Marvel Snap Podcast
Prowler and Spider-Man Noir Debut | Analyzing Marvel Snap's Latest Cards and Changes | The Snap Chat Ep. 158
How effective was the recent patch in Marvel Snap, and which cards got buffed or nerfed? How should free-to-play players maximize their gold for faster card collection? What are the community's early impressions of Spider-Man Noir and Deafening Cord? Join Alex Coccia and special guest ReZ Snapper as they chat about this and more on this episode of The Snap Chat and catch Cozy and Alex every week as they discuss all things Marvel Snap.
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You’ve been listening to The Snap Chat. Keep the conversation going on x.com/ACozyGamer and x.com/AlexanderCoccia. Until next time, happy snapping!
Hey everyone, and welcome to the next edition of the Snapchat. Today, I'm joined by an absolute beauty, one of my favorite people in the Marvel Snap community, fellow Chicken balls enjoyer, Chinese food connoisseur res snapper res. It's great to see you, my man. It's so great to have you back on the podcast by popular demand. I'll say that you were someone that people are like, yo, I love this dude. I even subscribed to him now and I love his content. And if you're not yet subscribed to Red Snapper, you gotta go down to the description, find the buttons, because this guy is an absolute God gamer. It's great to see you again, buddy.
ReZ Snapper:Yeah, it's good to see you too. Thank you very much for having me back. Pretty much the only place that has ever allowed me back actually,
Alex:like, so what? You're not allowed in Walmart anymore.
ReZ Snapper:Oh, God. Don't talk about Walmart. Aisle seven. Wasn't clean, wasn't happy.
Alex:Okay. Do we, uh, pursue this conversation or do we just, I think, you know what? For the sake of remaining monetized, maybe we'll move on. But dude. The first topic of conversation is, hello Reds. We gotta catch up buddy. We have to catch up.
ReZ Snapper:Yeah, I'm, I'm doing pretty well. I've, in my personal life well actually have I been doing well? I dunno. In my personal life, I've sort of had some Minoru health problems, but just like blood pressure, the high blood pressure stuff, right. But better to identify it and then make changes. So I'm like eating slightly better. I'm, I used to be completely inactive and I'm now walking every day, so I'm losing weight and getting healthier and feeling better. So that's all, that's all going good. Uh, red Snapper channel is going okay. It could be doing better, so that's why you definitely need to subscribe. But yeah, I, I mean the, the community is so, is so good to me. Like I receive loads of lovely comments and especially LA after being on the Snapchat. Last time I had so many nice comments, so many people came over. So massive shout and thank you to everyone who did. And, um, yeah, I'm doing good. How are you? I understand you're a bit
Alex:tired,
ReZ Snapper:right?
Alex:Oh buddy, I'm exhausted. But first of all, it's just kinda confident. You actually do look significantly healthier. You also got a snazzy haircut. I gotta tell you, I'm looking fresh. Thank you very much. But yeah, you do look like you've done a great job kind of bringing your health back. And I think that's, that's something that like even myself, like I took for granted over the last couple years and, uh, it's so important. Like, it's just so important to take care of yourself.'cause if you can't take care of yourself, like how do you take care of your loved ones, your family, your, your significant other and stuff like that. Yeah. Um, you know, I think that that's an extremely important thing, buddy, and I'm glad you're doing so well on that journey. As to why I'm tired, it's so funny. I actually just finished recording the, uh, the decks of the week video. And in the deck of the week video, I actually hyped up like we're doing the Snapchat with mj. It's gonna be hype, right? And we're gonna record right after this because. I have a very narrow window of time before I act absolutely fall asleep. I'm on like an hour, maybe two hours of sleep. I was at Pax Unplugged and, um, it was an absolutely, uh, it was a wonderful experience. I love Pax Unplugged. One of the things I was fantastic as well was just going to kind of like walking around the show hall and stuff like that. I had a chance to bump into and meet a whole bunch of snappers and, uh, people in the community who stopped by to say hi. That was fantastic. It actually means a lot to me that you guys go outta your way to say hi to me and, uh, you know, show some love and, uh, I have to show it right back at you guys. You know, people don't realize this. Well, maybe it's, maybe you do realize it, but content creators, people like myself, mj, we are who we are because of the support you guys provide. And so, uh, just wanna say from the bottom of my heart, thank you to everyone who, uh, who I spoke to. Thank you to everyone who's watching this video because you're one of the few left, one of the few left in Marvel Snap Land as, uh, you know, things have changed rather rapidly in the Snap ecosystem. But what I will say is I did have a really positive experience. Uh, so it was my first time in Philadelphia. I was very unaware of just how historic Philadelphia was. Now bear in mind, I am Canadian.'cause I know there's a lot of Americans. Like how do you not know the historical relevance of Philadelphia? Well, it's'cause I'm not American. So I was like, man, these buildings look really old. These seem like really old government buildings. And would you believe that they are super, really old government buildings? In fact, it's like basically foundational, like this is the Foundation of America type stuff in Philadelphia. Yeah, I love the city. And you've been there?
ReZ Snapper:I have, yeah. When? It was a while ago now, but yeah, 2007. The thing that actually brought me specifically to Philadelphia is not a million miles different from what brought you there. I went to Wizard World Philly. So I, I actually, in fact, I can actually loop this back into the name dropping that Cozy did like a couple of months ago, uh, where he said that was it that he either messaged Scott Porter or Scott Porter messaged him. So I used to be on a, do I have, I do. Hang on one second. Props, hero Clicks. I used to be a big hero, clicks Gamer. This is actually the first limited edition hero click that I ever won. Emil Brosky, uh, which is a limited edition abomination. Uh, I used to play this religiously and I was on a forum called hcms, uh, and one of the people on the forum was Scott Porter. So I went out to Wizard World, Philly, met all of my friends, all of my internet friends that I made, um, on the forum, including Scott Porter. Played a few games, had a lot of fun, and it was just awesome. And yeah, we did explore like the historical side of it, like the, is it called the Liberty Belt? Is
Alex:that I, I'm not sure. I have to very honest. There's some sort of
ReZ Snapper:ancient bell.
Alex:My exploration of Philadelphia sadly, was going from the hotel to the convention center and then sometimes getting lost on the way home. That was basically roughly it. They did have like a Christmas market going on. It was really cool. Like they really did the, uh, like the town hall area really cool. And you can actually walk right through the town center, which is neat. Like in the, in the morning they open it up. It, it was beautiful. So I
ReZ Snapper:have to address that. I'm doing the Rocky thing,
Alex:like Rocky. I, I'm
ReZ Snapper:doing a bad job at Rocky. You know Rocky? The Rocky Balboa, like the steps are there. Is it there? Philadelphia Library.
Alex:I, you're okay. So you should know better culture than to ask Paul cultures questions. I like, I don't know, it took me a second to even remember who b uh, Rocky B bow was. It's like Sylvester Stallone.
ReZ Snapper:That's right. Yeah. I mean, to be fair, I was doing, that's it, right? Yeah. I was doing this, which I don't think anyone would like in their right mind would recognize. This is not, I need like the gloves. I need, like, I thought you were dancing. I was like, what is your one second jig? There was so much more iconic than my, I'm doing it better.
Alex:Totally. Yeah. Like dramatically. Well, I'm, I don't, I don't even know what we're talking about anymore. I don't think they know what we're talking about.
ReZ Snapper:It's the, this I'm pretty sure it's the Philadelphia Library in Rocky, the, in the training montage. He like ends it by running up the, running up the Philadelphia library steps and then doing that and there's a statue of him at the top of those. Steps now in, in Philly.
Alex:Oh, I didn't know there were lots of statues. They, they looked like, like founding fathers or something. That's what I assumed what, because people were like posing with them and taking pictures with them and stuff like that. But uh, I will say I played, uh, so I love Pax. It's like one of my absolute favorite things on the planet. I, you guys know this, I talk about Pax all the time and, uh, PAX Unplugged was my first time being it up and unplugged and it was so cool. Like I played. So many different games, board games, stuff like that. I played a ton of Riff Bound, which I have been absolutely addicted to. Oh, I think Riff Bounds an incredibly fascinating paper. TCG still difficult to get product, don't get me wrong. Still hard to get products and stuff like that, but the game plays so unbelievably well. And I was at the panel where they announced all the stuff and it was, it was great. I had a chance to play, uh, riff Bound with a whole bunch of, uh, you know, magic, the Gathering Pro tour players, which was really cool. Awesome. I got to meet a bunch of pro tour players and, um, I was laughing because something I noticed was they're so refined in two ways where I was so not, so we're, we're, obviously we're all card gamers, we're all, and we're all learning the game and stuff like that. So we're all like, having fun. But like their hand movements and how like they tap and move their actual units around is so refined compared to me. I was like, fumbling the cards because like, I've been playing digital tcgs for years now and playing much less paper. And the other thing is, is like rules. Right, like actual rules. You have to like mentally follow'em. When you're playing a PA paper, TCG, like in Marvel Snap, you can't just like do the wrong thing, it won't let you do the wrong thing. Right? But like when you're playing a paper TCG, like you know the rules are, it's like A, B, C, D. You're supposed to awaken, which is untapped. The cards, I don't remember what B2B does. CS channel, your energy D's draw a card, you're supposed to do it in a specific order. And every time it was my turn, I'm like, I'm just doing it like willy nilly random. And instead of like playing like one card and resolving another card and resolving, I'm like, yeah, here's two, here's 10 energy, here's two five powers. Like yeah, you're not really supposed to do it that way, but okay, like it know I'm just kinda like playing so willy nilly. And so it was all for fun. Like no one, this isn't like a tournament or anything like that. But it's kind of funny to see like when you take a digital card gamer and you put them into a paper atmosphere, it's like damn, you actually gotta like remember the rules and stuff and you need access to judges who like, when there's like weird circumstances, you're like. How does this actually work? And because the game would've just Snap, just resolves it for you or crashes. Mm-hmm. One of the two. Right. So
ReZ Snapper:it's interesting what you were saying about the actual physical element of holding the cards as well. I've been getting back into like collecting Pokemon cards recently. Uh, and so my and my wife has like, started like a small collection. She's got like a cute Pokemon folder and stuff. And watching her open a pack for the first time was, oh my God. Like, I'm like, like cycling through like normal, like I'm like doing the pack trick. So putting like the one at the back of the front or however it goes and like making sure that you can't see that back card and stuff. And she is like, the first time she was literally be like physically unable to even cycle through the cards. It was, it was so very interesting to watch. I have been teaching her though.
Alex:Yeah. I've been, I, I mean I got better as I practiced and kind of got the muscle memory back. I used to play a ton of magic. A ton of magic. Yeah. We were talking about it. Um, I was talking with, uh. A couple people. And I was saying like, yeah, like my first major set, I remember buying like Core 2011 magic sets and at the time there was like the core set you'd buy, right? That's the way their rotation worked. Now it's all different. Now it's just like you get to buy Ninja Turtles and stuff. I don't know what's going on anymore. But, um, but yeah, like I used to play lots of paper, um, TCGS and then ever since Snap I have not been, I've been buying tons of Commander decks. The only person I've played commander with is Cozy when like we're, when we get a chance to meet up.'cause can't get anyone else to play with me for some reason. And, uh, so then long story short, I just keep collecting them though. I just keep buying like, oh, final fantasy to release Commander Decks. I guess I'm fing and I just buy them and then don't play. They're all like perfectly sealed. I mean, which is good. I guess one day maybe, I don't know, maybe they'll be worth something or they'll be worth absolutely nothing and nothing in the middle. So that's the thing about Tcgs. You either have something worth something or something worth absolutely nothing. And there's never anything in the middle. But, uh mm-hmm. Reds, I think you know what we gotta do, man? We gotta discuss. Some Marvel Snap. Eventually we gotta talk about Marvel Snap eventually, right?
ReZ Snapper:This is a Snap podcast. I think it,
Alex:it kind of ranges. Yeah. Sometimes it's about Marvel Snap. Other times I'm not even sure quite what it's about. Um, but, you know, let's, let's go with the Marvel Snap side for now. Okay. Because I think it's about time. We talk about some of the cards that got impacted by the OTA and why not start as I adjust the screens here. Why not start with Sparky? Good boy, Sparky. Getting changed from a two, one to a two, two sounds like a buff, but you'd being incorrect because it now only provides plus two power as opposed to the plus three it provided before a very significant Nerf to a super premium season pass card. Now here's the thing about this. You know, I don't wanna steal your thunder. I'll let you give your thoughts, then I'll kind of respond.
ReZ Snapper:I don't have masses of thoughts on this particular one because I don't like when I hit, so here I need to give some information about the type of player that I am. Um, I, I can, can be a competent player. I hit infinite every month. I don't find it particularly difficult to do. So. Actually, I did find a little bit tricky a few months ago, but fine. However, when I hit infinite, all of the competitiveness goes out the window. I'm just, I'm just in it for pure fun and the memes basically. So I'm, I just tank my rank. I think I'm down to like 8,000 or something at the moment. So I don't actually see a ton of like, heavy, hardcore move with like the human torch stuff. So I've barely seen any impact from Sparky, I would say for this particular OTA in this change. I don't think it's doing all that much. You're still getting the really powerful moves and Yeah. With like a human torch or something is gonna stack and stack and stack and make those changes, but. The difference between a what 256 power human torch and a like a 212 or whatever it would be. It's not gonna make a huge difference. So I think Sparky's probably still fine.
Alex:So there's a couple points I wanna make. First of all, um, Dara actually brought up last week how much he liked Ezekiel Sims. Now I was a little more ho-hum on Ezekiel Sims and, uh, he ultimately didn't make any of the top 10 decks this week. I just recorded that video. But what I will say is that I actually prefer the Ezekiel Sims. Sims. I dunno how I say Sims. Sims. Yeah. Ezekiel stems stem packing himself. That actually brought me back to StarCraft. You're like, they used to scream and you'd stem pack each other and then all the medics would heal. Now I'm like, we're on a tangent again. We gotta stay focused. Marvel, Snap, stop talking about No, no, no, no,
ReZ Snapper:no. This we're on a stems tangent. Now. I'm, that is what I'll call him forevermore. I do have to, this is on, um, on topic. I have to show you this. Brilliant. Here we go. Do I like Ezekiel Sims? Let me just show you.
Alex:Lemme
ReZ Snapper:just show you this. For those that are
Alex:listening, he's actually holding a gold split of Ezekiel Sims, his phone. He's holding his phone to the camera, which is, it reads perfectly on the audio podcast. Yeah.
ReZ Snapper:Um, yeah. I'll describe it. It's a man in a suit. It's kind of weird looking. No. Um. Yeah. So yeah, I, I love Ezekiel stems too. Sorry, carry on.
Alex:Yeah, but what I was trying to say before I completely just messed it all up, was I actually like the way Ezekiel Sims plays in move. I like the idea of like relying on hydro stompers and other stuff like human torch. I mean, let's be honest, this card is kind of cringe. It's a tower of power completely. It's like you just con it all over the place and it's a one trick, right? And I don't know if Marvel Snap benefits from that. You Nerf to debris, the Nerf. Okay. I understand debris was changed. Not necessarily Nerf, but it's a Nerf. Against move. Move now has more space. Debris is not counteracted as well. We have less C clogged functionality that allows the human torch to move more often. It allows everything to move more often instead of having this guy carry allows something like the Hydra stopper. To actually do well, like allow this to carry, get this to kind of high powers. And I think it's okay to have cards and archetypes that help carry them. Things like hydro stompers, they're allowed to be a little overstated because the, you know, the archetype relies on this. It's like the linchpin, it's the, the keystone card. And that's fine. I mean, hydro stompers is not really the keystone car, but damn, has this thing been good? Right? But what I mean is Ezekiel Sims does a lot of fun movement stuff and it doesn't need Sparky, Sparky. I think took a bullet for human torch. I think that second dinner's not quite sure how they want to fix human Torch yet. And I'm gonna say that I think the Ezekiel stem style play, the stomper style play the, um, you know, the Sparky style play, like these things are better than the human torch one. I like seeing silk bouncing around. I think having crave and getting power is better than just having a straight up, massive human torch. And so if they can continue to refine, move, and make it less about one giant card, and more about a balanced approach to just using well static cards to have a fun Marvel Snap experience, I think the archetype benefits, I don't think Sparky really deserved this change. I think that this was indicative of we're not sure how to fix human torch. This does remove scaling off of human torch because the Sparky into human torch, Gwenpool, not Gwenpool, but Gwen Combinations and all that stuff. It was a little too much. Right. You know what I mean?
ReZ Snapper:I totally agree, totally agree. I'm, I'm so not into the human torch style of move. Uh, however, I like having said that I will play human torch in a more honest move deck like the. What they call mass move with. I like playing Zorn. I love playing topaz. Uh, so I'm actually quite happy to stick a human torch in that deck. But it's more about, as you say, the silk and the stems, et cetera.
Alex:The stems, of course, the stems, um, storm going from a three, two to a three, one doesn't sound significant, but this is attacking the warm machine deck, which over the last couple of weeks has kind of reemerged. Which is funny because I've joked about this in the past MJ, that they, you have like these decks that like are still good, but they kind of just escape the, the global mindset of Marvel Snap, right? And you just kinda like bring them back a little bit and you're like, oh, this deck still collapsed cheeks. And that's exactly what happened with the warm machine decks. I don't like this storm change at all. I think the problem. The warm machine decks is actually Legion. I wonder if Legion, although having a really cool effect, like I love Legion. I'm OG loving Legion, but I think he's the problem. Perhaps we gotta make Legion a six cost'cause the effect is still incredibly powerful by switching out all the locations or whatever, right storm going from a three one, sorry, from a three two to a three one. It really hurts Cerebro two. Like Cerebro two was some was a, a deck that like I know some people don't love Cerebro. It's a massive points stack right now, but it needed this location correction. And now without it, I think that whole archetype is significantly worse. Now, of course you still have C four, C3, C five, you have all those other ones, right? But I think that storm kind of took astray for Legion. Be interested in your thoughts.
ReZ Snapper:Yeah, I completely agree. It, this is the exact, this is exactly the same as the Sparky change. Like it's the wrong card getting the tweak. And as you, as you say, for the, actually the, the bigger difference with Storm, as you pointed out, is that you're actually directly affecting another very popular deck, the cerebral deck. So this is, this is even more egregious basically. And just e even making this change, what does one power change really affect the Legion deck that much. Whereas in doing so, it completely destroys her use usefulness in another deck. So yeah, I agree. But, but the Legion Deck is super cringe and does need to be tackled in a different way.
Alex:Yeah, we, we got a couple cringe decks out there. The Legion one is, uh, is one of'em, but, uh, I, yeah, I do agree that Storm probably took a bit of a stray there. Now. Another card that got buffed was zombie galati going from a seven four to a seven five. Now I know you're gonna want to talk about this, so I'm gonna give you the floor here. What do you think about this buff to zombie galati?
ReZ Snapper:So this is huge in, in my humble opinion. This is huge. So I am actually one of the rare people who was a zombie, Alati enjoyer on the, even on the original version when it had four power. I cooked for so long, so long, I played it basically religiously for a week. Uh, I've got I think two or three gold splits. I'm looking for an ink split, really. Um, but I love this card. I loved, I loved it on the original version. This is definitely a big improvement as they said in the notes, uh, as they said in the notes, if you're playing multiple cards down and you're getting multiple zombie out there, this one power increase. Actually, technically it's not a one power increase. It may be up to, up to like a seven power increase. But then if you also think if you are doing it with, if you're playing it with, uh, I, I see people playing with ple, I actually think that's the wrong way to go. I think you want a more look at cards like Galata and even Elsa Bloodstone, which is something that I haven't seen anyone else doing, but Elsa Bloodstone is fantastic. I think you also play alongside both wasp and Yellow jacket. I've had massive success playing both the zero cost cards, uh, because, um, in fact, and I'll say in my most recent version of the deck, I did a little stream. I did have a low win rate. I had a 40% win rate. That's partly because I stayed in two games which were both four cubes where I was only staying in for entertainment. So technically my, my cube rate should have been a little bit better. But, I had like, so 40% win rate, but I was still up three cubes. Now obviously that doesn't sound great. I stayed in those games and actually we did get fairly unlucky on the stream. This card is good. It's gonna go absolutely nuclear. When Maverick comes out, Maverick is gonna be insane for this card. But the satisfaction of playing down a zombie gl tie and it could because people don't see it coming. If you're not playing a surey, which I do play in the deck, but if you haven't played out the Surey and you do fill it in a, in a location with Elsa Bloodstone and like Glac tie, you get up to like nine, nine power easily. And then if you're playing down a wasp and a yellow jacket on that turn as well, you're getting 18 power somewhere, distributed wherever you want, where they were not predicting it. So this card is amazing. Uh, also one final thing, sorry. It has for me, I think it's like a Mr. Negative style card. Where it's high cubes, low win rate. But the crucial difference is this card gets underestimated, whereas Mr. Negative generally doesn't get underestimated anymore. I see. I have so many people snapping into me and I'm like, bring it on. Bring it on. Gimme them cubes.
Alex:That's awesome. Can you remind me what Maverick does? I actually can't quite remember.
ReZ Snapper:Uh, so there are three, three activate. Give the next card you play. Power equal to this card's power.
Alex:Oh,
ReZ Snapper:I see. Yeah.
Alex:Okay. That's cool. So yeah, putting that alongside Galata, you're basically doubled. Oh, Elsa, Galata, and then Maverick. You basically just heavily double dip. You gotta get some ramp in there at some point, I guess. Yeah. So, yeah, like obviously I did the video for Zombie Galati. I wanted to love him, but I just, I couldn't find a way to make him work. It was one of those cards that like, I, I said exactly this. I said, you can make a highlight reel of it and make it look good. But, and at the end of the day, like it, it played pretty rough and I think the Seven Energy was a major part of that. I had a couple thoughts. First of all, the five power is a significant buff. The challenge though is that when you're playing like a buff style deck, like, you know, I, I really like what you're explaining there. One of the versions I was trying was like, you know, you got the Chavez's, you got the Gwen Pools, the Galata, you got the Buff, the buffers, right? FAOs, even if you try to cope a little bit, the problem is that like, if you do something like, okay, you hit cards with Gwenpool. You might actually reset their power below what they got buffed. Like your Chavez is adding plus three, your gwenpool is adding plus two per proc. If you're not getting zombie galactic reliably higher than those numbers, you might actually be wasting your Chavez. You're wasting all those effects. Right? So I wondered if it would've been better if it was a seven four, but like it added power or it couldn't go below the original power of the card. I'm not sure how that text would work.'cause we're setting it underneath was problematic. I also thought about whether or not if you make it a six cost, if it's like a six three, is that too strong? It might just be because if you're not having to ramp or play magic or to make some sort of magic happen to get this out, then all of a sudden. It is just a six cost and you're playing everything that's purely buff I think.'cause you have a 12 card deck zombie galati. It feels like you're compromising just for zombie galati. And if you don't get the zombie glac tie, is it Glock tie? We keep saying Galati. I think it's zombie glac tie.
ReZ Snapper:Yeah, I'm going gala tie.'cause it just from like Fungus, fungi, Galactus Gala tie Makes sense.
Alex:Zombie GC tie I think suffers from 12 cards in a deck. And this thing's trying to do too much at once. And that's what kind of strikes me when I'm playing the deck.'cause if you're playing a Buff deck, you probably don't wanna play Jennifer Kale. You probably don't wanna play Luna Snow, you probably don't wanna play, et cetera, et cetera. For that extra energy. I, I don't listen, I don't wanna say those things either. I love Luna Snow. Probably. I, yes,
ReZ Snapper:I it's, it was actually the Jennifer Kale comment first. Oh, you're more said with Jennifer Kale. Yeah. So with my deck for this, I dunno if I know off by heart, but it's WASP yellow jacket. Jennifer Kale, a ko. Ose Elsa Bloodstone, Galata, Surey, zombie Galata, uh, superior Spider-Man. And there's a couple more. Basically the, you need to get the, in my, this is from my experience for playing it religiously. You need to get the curve as low as possible'cause you need to, oh, night crawl. Uh, Silver s that's roughly it. Curve as low as possible.'cause you need as many cards out as possible. Exactly as you say, you don't want to have a situation where you are buffing cards and then dropping them below. So that's why I avoided stuff like Gwen Paul is having way, way too many situations where Gwen Paul was hitting the wrong card or just not hitting the right thing. Whereas Galata is more guaranteed. Yes, it's smaller, but it's more guaranteed. And because it's smaller, it, if you have a lower curve, it means you can get more cards out. There's also nice synergy between Galata and a non-infected wasp and yellow jacket because you're, you can get the Galata buff on that same turn and those are cards that aren't gonna transform. So it's got little things like that. The zero cost cards also help you balance filling up locations with Elsa, as does night crawler allows you to rebalance, yada yada, yada. Yeah,
Alex:little bit of cope, but a little bit of cook. That's what I like to see. Cope and cook. Cope and cook, uh, orca, which I actually had forgotten until I did my patch notes, actually has a cane and not a c. Orca got buffed. It gets plus seven power now instead of plus five. Who cares? Moving on, correct? Odin, do you care? Nope.
ReZ Snapper:I did try, I did try a deck, but it was whatever I called it wet. It was wet.
Alex:Alright. I had one called, uh, the Trident and the idea, okay you guys can steal this if you can make this work. God bless. So basically I had this idea of like noir on four, Orca on six on either lanes. Middle was like some mix of like, basically like, uh, moonstone Mr. Fantastic. And I needed something vertical, so I was like thinking like, uh, like a Goliath antman type lane set up. I haven't quite figured out the 12, but I'm like, I think if you can go vertical, mid. You got the towers of powers on the left and the right, you might be able to just make some magic happen.
ReZ Snapper:It sounds cool to me. That's my kind of, that's my kind of deck. Weird. Creepy. That's
Alex:your kind of deck. Creepy. Mm-hmm. Yeah, so we're, we're working on it. Odin, he's got buff from a six eight to a six nine outside being nice. I'll tell you, I think Odin could use some love. This is some new player love. And I think that Odin's one of those cards that like, we've seen some buffs to this like honor reveal type stuff. Like obviously you see it in like Bator Ray Bill stuff. We don't see a lot of Bator Ray Bill. But notably things like White Tiger have been buffed pretty significantly over like the last year, right? Like white tigers are actually kind of chunky now. Yeah. The problem is I feel like these plays are super choreographed and no one actually sees the plays through.'cause everyone just retreats all the time and that's what feels bad about it, you know what I mean?
ReZ Snapper:It's funny you say that'cause I did like someone played a white tiger like deck with Odin against me recently and I was like, I just wasn't really seeing it coming. And I was like, wow. They, they absolutely destroyed me. Yeah, so I, I honestly think Odin is a good card. So, um, fine going to nine. Cool.
Alex:When you have your Odin set up, like when you do like the won white tiger into Odin combo, either one of two things happen. One they retreat or two they Snap on you and you're like, it's'cause they're gonna play Cosmo. They slide cos in and you cry. Those are the only two scenarios. Yeah, absolutely. And that's kind of why I feel a about a bit bad here and there. I'm talking about an OG card'cause we've been somehow talking about DOTA for, for a long time. Uh, wave needed some love is wave actually a zombie, Galati buff. By the way, you could theoretically play wave in a galactic deck. It's not crazy. It's not good.
ReZ Snapper:Uh, also this is kind of, this is kind of a hydro man thing. Wet cost. So sorry for audio. So many like perfect toys just to show, just props. Oh, you want more Hydro Man audio listeners, I'm holding up two hydro man items. One is a figurine, one is an action figure. Don't worry. It's all good.
Alex:And I had never even heard of Hydro Man prior to Marvel Snap and you got actual figurines of'em, which is wild. Um, but that's not the last person who got buffed because everyone's favorite Wi Fu went from three four to three five C five Enjoyers not carrying, because you're gonna pull a car that's probably not five power. But anyways white Queen three five. Reds, what
ReZ Snapper:do you think? This one actually pissed me off this one actually pisses me off because actually overall I quite like this. OTA few like little small ones, few little buffs like it, not too great and obvious, galati. But yeah, I've tried not to talk anymore about Lactide, but I obviously love that this is basically insulting because this card is so bad. It, I generally think it might be one of the worst cards in the game because so first of all, from a competitive standpoint, I don't think there's a single use for her whatsoever. Apart from like maybe in a destroyed deck, maybe you can copy a death, but is death's probably cheaper by turn three? Um, so no, from a competitive standpoint, absolutely not this card, right? So you're like, okay, so even if you're just playing it for fun, if you're just playing it, if you just wanna play a fun cutesy shield deck. It is literally unplayable, even in a fun deck because you will not have fun. They need to like, and it just, I dunno, the solution kind of seems obvious. A very simple solution would be the card costs one less like that. And that might not even still be good, but it's better than this. Better than a five. Like, this is so bad. I'm sorry.
Alex:So I think first of all, I think you're missing the point, like you're aware that this card is just a pure thirst trap, right? That's the only reason why this card
ReZ Snapper:exists. I did buy the variant that was just on screen'cause of that, but
Alex:alright, now that we can agree that that's the real reason why white Queen's in the game, what I'll tell you is that I think you're wrong, sir, because I think this card is absolutely playable in Sri. Sri Kang, white queen, full cope. Come on man. Kick that quinjet out there. Can't be that bad. Three, five. I don't think of it. Come
ReZ Snapper:on. Listen, I'll try it. I'll try anything once, but I'm not convinced.
Alex:Well, that's fine. I'll spend more time with White Queen then. That's okay. I'm willing to take that bullet there. Re as we move to a discussion about a couple of the most recent carts enter Marvel, Snap Land, Spider-Man Noir. He came out and he was, I'll say, interesting. And I realized far too late. And this is, this is shameful on my behalf. I'm willing to admit this and I'm gonna admit this out loud because I know for a fact there are a ton of people out there that are like, yo, I didn't notice that either. Um, this zero eight right here. Audio viewers getting scammed again. By the way, the zero eight, it actually keeps track of the power on the board for you. I never even noticed this until someone mentioned it to me. I'm like, bro, what I was doing like math con, like let's be honest, it's not really hard math. It's like grade three math. Not even grade three math. You're adding two and three and one together and stuff like that. But like the thing counts for you, which is kind of beneficial. But four, six, this thing on reveal, if your other card's in play costs exactly eight total. Add the top card of your deck here. Set its cost. Sorry, said its power to eight. So first of all, res, this was half the time the most vanilla, four, six you could possibly have.'cause like it just got ruined somehow, right? But when it went off, when you had the play lines, not only is it a deck thinner, you're often pulling good stuff at a power. Like there's few cards that actually go above a power, right? This card honestly wasn't that bad. And I like the design. Cool design power level wise and like consistency wise. I'm not sold. When it hits, it hits, and when it doesn't hit, it feels horrible. This is the type of card that has a very high ceiling and a horrible floor, like whatever, four, six is when you don't wanna play a four six vanilla card. You thought white queen was bad at three five. Oh, you got notes. You ready to go? Alright. Res, I now deliver the floor to you.
ReZ Snapper:So I, I had only, I actually got the Spiderman noir pretty late. I usually pick up the cards like same like day of release. But this was like, I think maybe like only a few days ago is when I picked up. So hadn't played it that much. So I knew we were gonna be talking about it today, so I was like, okay, I need to put in a bit of, I need to put in a little bit more time with noir. So I did 10 games. Okay. And then after a couple of games, I was like, okay, I'm gonna have to write down what the hell is happening here because this is not feeling good. And I was doing like a Silver Surfer deck, which I think is one of the better performing. Versions of the decks with him. Uh, so the fast game I pulled, I actually pulled it off. Uh, and then I actually continued my game. No, sorry, that was, I do apologize. That was in inappropriate of me. Um, I, I, I did manage to pull a pa a card and it was fast dose, cool, fine, felt good. Second game I was against clog. They green. I, I had Spider-Man noir in hand. I was like, this is going great. They played her. I was like, okay, this is going badly now. And yeah, they green goli me on turn three. So I was like, okay, cool. So it got disrupted. My third game. I didn't draw him my fourth game X Mansion, so that ruined it. Fifth game, they played Green Goblin from a sixth game. I did pull it off. I got Forge. Uh, actually that was a little bit frustrating because I, I was playing a second card that turn, I think it was turned five or I can't remember. There was some sort of shenanigan that allowed me to play a second card. So when the Forge came down. Unfortunately, it hit the card that I played that turn instead of my brood, which was in hand and stuff. So it, even though that triggered, it didn't feel mind blowingly good. Uh, seventh game, I didn't draw. Eighth game, monster Island, ninth Game didn't draw. However, my opponent did draw Spider-Man, Noah, and kicked my ass with it. They pulled Red Guardian and then on the 10th game, I didn't draw. So I'm really sorry to give like a boring list of 10 games, but I, it's exactly as you say the power level ceiling is so good. Like, it's such a cool ability. It's just so hard to achieve. It would be hard to achieve if you weren't getting disrupted because you're not drawing him all the time. But with the disruption from locations and everything, oh God, I, it feels so frustrating rather than fun. So I do not like this card.
Alex:So two things. One, had you not apologize for saying pull it off. I don't think anybody outside of like, is that a thing? Is that a European turn of phrase? I would never have even thought. And then now that you've said it, I'm like, I guess it can be mis like misinterpreted to mean something slightly differently. Like you basically cooked yourself there. Like 95% of the people listening would've never even considered the implication of the language had you not apologized for it. But also, how dare you? Now we're demonetized Spider-Man noir. I gotta say, I never thought of recording every single game. I played with a card before. I think you're the only person that'll do that, except for the other guy in the comment section now. But I'll say that my experience with Spider-Man noir was actually positive despite the fact, I don't think the card's that great. I was gaining rank, I was winning games and I was like, I'm not convinced this card's good, even though it's playing good for me right now. But I will say it's fun and I will say that it, this is a card for someone out there. Is this potentially gonna be meta? Maybe You did mention Silver Surfer. Silver Surfer. According to untapped based statistics, ranked 80 to Infinite. We have a deck running a 53% win rate at 470 games. We also have a deck that's running a 54.6% win rate, and that is a Agent Venom deck, which is kinda interesting. Which will run like the Ironmans. The Gores. Mm-hmm. And a lot of green power there with bass. So it has a place and if Agent Venom decks get better, then maybe Spiderman man noir gets better. I don't think this card needs a buff, so to speak. And I'm kind of surprised that like really intricate shells weren't cooked with it. This is like one of those cook cards, but it's also still early. This is the kind of uh, card where it wouldn't surprise me if like another card gets released down the road and then someone's like, huh, how about that age in Venom Shell? And they go and all of a sudden Spider-Man or is popping off.
ReZ Snapper:It's one of those cards. I think that could be, I think there could be something with cards which generate skills. I don't think you can put skills rather, I should say, I don't think you would want to put skills in the deck in case you accident it in, in case Spider-Man no. Pulls the skill. But cards that generate skills, like especially Merlin,'cause Merlin can manipulate the number of cards on the board or their cost, uh, by like once in future taking'em away or Polymorph increasing them. So either that malleability that he can do and then like just o other skills because they disappear your spending the energy but not creating the board space. So it could be something there. So I do have hope for the card, but yeah I personally have found him more frustrating than fun, but I have hope for him.
Alex:Yeah, I can feel that. So we like to give like more, this is actually a comment. We had a request for this be more definitive with the statements, right? So res, yay, or na. Investing six K tokens in Spider-Man Noir. Hit it.
ReZ Snapper:Poopy. No. Scope 360. No. Oh God. Why have I just said it? No, don't. I don't think so on this one card that you should get it. No, don't get it.
Alex:Okay. Do not get Spider-Man noir according to Red Snapper. And I would tend to agree if you're looking to be competitive, I think the Spreader Manir is probably a skip at the current moment, but with the caveat that it wouldn't surprise me if this shows up somewhere, honestly.'cause I think that like the effect is potentially powerful. But statistically speaking right now it's not necessarily performing. Now going on to the next card that was released, we have deafening chord. Deafening chord was a skill, a one costed skill that reads on reveal afflict an enemy character here that costs three or less with negative one power and remove its text. It's basically baby red guardian res. I'll give you the floor. What has your experience been like with deafening cord?
ReZ Snapper:Again, this is a card that I, I've, I've played a little more definitely chord than Spiderman noir. But again, wanted to get a few, a few games in before we recorded tonight. And so I did the Spiderman noir games first, as I said, I did 10 then I moved onto a deafening chord game, uh, a deck end game. And it was, it was literally like poetry, like you couldn't have written it. Okay, so first game with deafening chord. I'm against a Spider-Man noir deck. Because at least I think they were, I presume they didn't draw him, uh, they didn't actually get disrupted in the locations or anything, but they were playing like Mr. Sinister. They had like Iron Man. I can't remember what else it was, but it was, it was giving noir. And I just absolutely dismantled them with deafening cord. Yeah, ABS absolutely pumped. I was doing like some JTF horde stuff and to be fair, the, the JTF and Horde was probably doing a lot of the legwork but absolutely smashed them. And then the next game was like against the ducken collector thing, and I took out the collector on turn two with the old turn three whenever it was with deafening cord. Uh, deafening cord is incredible. Uh, I think it is it's probably if someone said to me it's broken, they thought, oh, oh, it's show, show broken. I would not protest. So yeah, I think it's really good.
Alex:Strikes me as a car that has a fantastic cube equity because for one cost, you're able to potentially disable a wind condition in a lot of circumstances while also still having five energy remaining, right? It's obviously much more narrow in its application, right? Because it costs three or less, so you can't hit something like a Dracula. But the bullseye, the Dawkins, the Mors, we're talking about discard apparently, but whatever, there's tons of options to hit with this here. And the removal of texts can be protected. Potentially problematic. I like that you call out the hoard hoard decks are actually doing really well ever since those buffs came down and um, currently it's performing really well, almost a 55% win rate in a hoard deck running 0.26 cubes. So generally, according to on tap based statistics, it is performing well. It is doing well, and it wouldn't surprise me if this is a very inexpensive. Tech piece to add to decks, especially decks that want to have that like optionality to keep space open on the board. Something like, you know, move decks might wanna play this eventually as a tech piece if necessary, which is exactly where it's played at. A 54% win rate. Uh, that's more of the, uh, hydro stomper type stuff with, uh, with Petroc and Craven, but I think deafening cord is fantastic. It's a series four, so it's half the cost of a series five. I think that this is the kind of card worth having in your collection, especially since the versatility gives you, and Tech tends to be a very swingy style card. They are attacking tech pretty significantly. Well, it's already been attacked, but you still win games with Chachi. You still win games with Shadow King, you will still win games with Red Guardian and Deafening Chord. You still win games with Goliath. Those are where the cubes are stolen from people when you're against a cerebral player and they Snap on you and you play in chara. Right. Those are the way you win games. Long story short, I like De Cord, I think it's worth having in the collection. What do you think?
ReZ Snapper:Yeah, agreed. Uh, I think the fact that it could fit in almost any deck as well. Just like if you need something fits in so well, it doesn't take up space'cause it's, uh, on the board.'cause it's a skill and it can be hugely impactful. Yeah. This is, this is fantastic. Definitely a good card to get.
Alex:It's that time rez. We gotta talk about the prouder, which is, without question, what are the absolute most anticipated cards this season, if not the most anticipated card this season? I can't wait to cook with it. I can't wait to see what you cook with it. I can't wait to see what you guys cook with it. In fact, friend of the show, Harry Perry, has been going off about this card nonstop with excitement. I can't wait to see what he cooks with it as well. Guys, lemme know the comments. Are you excited about the Prowler? Because he's a three four that reads on Reveal. Add two thief's tools to your hand, set their costs to zero if a card moved. Last turn, decent stats, decent ability. Then we got the thiefs tools themselves. We got three of them. Mj, do you wanna give it a read?
ReZ Snapper:Yeah, I'll see if I can read these out. Uh, I, I do stumble over the pronunciation of Thiefs tools. Tools. I mean, I did it right there, but hopefully I'll get these pronunciations right. So the first one is Vi Shock Gauntlet. It's a one cost skill. In fact, these are all one cost skills, fibro shock gauntlets on Reveal. Give your highest power card here. Plus two power. You get plus one energy. Next turn then Remote Minds is one cost on Reveal Afflict the two highest power enemy cards here with minus two power. And finally flight Harness one cost on reveal. Give your highest power card here plus one power and move it to the right. And oh, let me say Harry Perry won absolute legend, one of my favorite creators. You, you got both of you guys. Oh God you guys just, you do things
Alex:to my body. Why are you trying to get us banned again? Why? Why can't you control yourself? We have to have all three of us on together. Um, at the same time podcast. That is one Dream. Podcast. Podcast.
ReZ Snapper:Yeah.
Alex:Yeah. And we'll just, we'll do like a, like a triple stream. Do okay. I now I'm doing it to myself. So anyways let's stay focused here. We are gonna talk about the prowler. Now I'm gonna say, I'm gonna rip right off the top here. I think the Prowler is gonna go in a lot of decks. I think it has a very wide breadth of what it's capable of doing, which I think is great. I like cards like this because it allows you as a player who might not have a complete collection to be like, huh, I can probably build around this. Or I can at least add it as the next best option when like, I have to subcards out Some cards feel like they're too niche. It's like, well, I, I can get con you, but I gotta make sure I have the whole discard package.'cause it goes in like one thing, this card reminds me of like a Merlin, where you could pretty much put it anywhere, which is ironic'cause I think it's gonna be amazing with Merlin in werewolf by night decks. So werewolf by night is going to absolutely love this card. For the same reason why it loves Merlin, the autonomous skills that don't occupy space. They're all on reveals and they all have fantastic effects. There is no way you're not gonna love playing this with werewolf by night. In fact, I think that's where you're gonna go right off the rip because it is just too good and werewolf by night moves it moves it. They're a match made in heaven res. Talk to us about this card, this absolutely beautiful card.
ReZ Snapper:Yeah, I completely agree with you. This is so cool. I love the design, love the character as well. I think the skills are absolutely sick. Reminds me a lot of Kate Bishop as well. I think it's Kate Bishop 2.0. I think the, the key difference is that I think the skills are generally much better than the ros. I'd probably say I'm also loving this. JTFI, I'm a big, uh, whacking Taurus Falcon, like Enjoyer. I've always wanted the world from, I do find that I don. Often draw him though. Maybe it's uh, that what's it negative bias or whatever they say, like you remember the bad times more than the good. I dunno if that's a phrase or, uh, I'm sure people know what I mean. But uh, yeah, I'm loving that we've had things like deafening cord recently and think things that I can't remember. But, but this is gonna be great with JTF as well. And just as you say, I think it's gonna fit in so many decks. Werewolf by not is gonna be absolutely crazy with this. The fact that one of the skills also generates energy as Merlin does, it's adding this extra layer of consistency to that deck. Oh no. Uh, it's just so good as well, but collector's gonna enjoy it. Yeah, I know collector's not exactly the best card in the world, but he'll enjoy getting a couple more, couple more ticks up on his, um, power. Uh, yeah, it's great. Love it.
Alex:It feels so low risk. You're getting a three, four decent stats. But as you said, each of these effects are great. They're not niche. Like you pretty much can play these at any time. Like you're gonna have a highest power card at a location, you're going to have like cards to hit. Like maybe you don't have two enemies there. Right. That with the remote minds, maybe you're not hitting two enemies.
ReZ Snapper:And I think maybe flight harness might not be super useful a lot of the time, but even if it's just triggering like a werewolf by night movement, I don't think you'll even care.
Alex:Yeah. But even then, like that means though that you could play this in like the Silk Hydro stomp or style decks.
ReZ Snapper:Yeah.
Alex:And like it's just free real. These are gonna be free. Like they're literally gonna be free and you get two of them in the
ReZ Snapper:type of decks you're playing him in, even in like a silk deck. Silk might get moved on. Turn two. If your opponent if you have priority rather, which you might not, if you've played like be throw on turn one, you might not have priority. I mean you might, silk might move on, turn two. Otherwise, I don't think generally you're gonna have a card having been moved by turn three. So either you hold off and play them, you play'em later. And if you can get that reduction, fantastic. Uh, and especially in a werewolf by night deck, that's probably easier. But having said that, I think even these skills at one cost, they're still good.
Alex:They are good, they're, they're good skills. And if you can get that card moving on the prior turn, get that on reveal activated, set them to zero, like you have so many options as to how you can conel'em on that next turn. Or actually they're just set to zero. Like you don't even have to play them on that next turn. You could hold them if you want. Play devil dinosaur or whatever you want, whatever cope you wanna do, you have that optionality, which I think is fantastic. I wonder. I wonder, you bring up a good point though. I wonder how often you're gonna be in a position where you don't actually get them down to zero. Like even if you're playing a move centric deck, like how often are they gonna be one cost? You're right. It's not the end of the world. Especially you consider what they're doing.'cause okay, deafening chord I think is better individually than these, but these are still really good, right?
ReZ Snapper:Yeah. Especially fibro shock gauntlets is, is ridiculous. It's if that's if fibro shock gauntlets does cost zero, if you have triggered that move, then it's a, it's like, is it like a, it's basically a plus two energy sort of plus two power. It's like worst case scenario, even if you paid one cost, if even if you paid one to play it, it's still sort of free because you gain the energy next turn. So it's just a free gain, two power. And it's not taking a spot on your deck, obviously it is from Prowler, but yeah, that one's crazy to me.
Alex:So, yeah, so we got the werewolf by night. Do you think that it'll work in like the hydro stomper style move, which is kind of where I expected it to go as well?
ReZ Snapper:I think it will, because in the version of the mass move deck that I play, there are some slightly awkward curves, especially in the later, well, like two, four, and five sort of, I mean, I do like, uh, what's his name? Oh my God, I've actually forgotten the name of a card. The Red X Man who expels green energy and allows you to move hellion. Hellion, I like playing on five. But outside of that, it can get a bit sticky. I mean, yes, I do play Zorn, but like you can, you can have like topaz or, and spider punk or like red Wing and all these cards and you can't quite play them together on turn four slash five. So having that one extra, that one cost from the skills it all zero, uh, that you can like, fit in and fill in, especially gaining the extra energy as well. That's really gonna help. So I think definitely gonna fit in there. I just a proof to say actually, sorry, as a three cost, we'll also get moved by Zorn, which is not a bad thing necessarily. It's an extra hydro on per tip. Tick ticket might be a craven ticket, et cetera.
Alex:Yeah. But unfortunately I, well I wonder I if you have Zorn in, you play the p prowl on top of Zorn, the card still won't be free'cause it's still that current turn, right?
ReZ Snapper:No. So it's only relevant for like craving and hydros stumper stuff.
Alex:Mm-hmm. It is. Now you could get around that with like even something as simple. Like I wonder if something like a night crawler makes sense. You know, you top deck the Yeah, well no.'cause if you're top decking'em, you can't really top deck. Now that I realize that you can't top deck'em either unless you've already been moving things anyway.'cause if you're holding a night crawler turn one you'd, if you're hoping the top techum turn three, you'd have to move the night crawler on turn two,
ReZ Snapper:right? Yeah. Which you're not, you're basically getting no benefit from, apart from plus one on hydros stu.
Alex:So I do, I do think that like, now that I'm like playing it through, these are the types of things when you play the cards, you're like, oh yes.
ReZ Snapper:Yeah, it's a, this is a fact. It's a little awkward. But I think the fact that the skills are still so good, even if you're paying for them, I think that's the thing that's, that's, that doesn't make it too bad.
Alex:So I'll, I'll pitch this question to you then. So res, let's say this card was a three four that just gave you these skills. Do you still still think it's good?
ReZ Snapper:I still think it's really good. Yeah.
Alex:So what you're suggesting then is that getting the skills to zero is just gravy on top?
ReZ Snapper:Yeah. I think it's crazy if you can get'em to zero.
Alex:If this card didn't have the ability to make them free, I bet you it would've been a three five with this ability, right? 3, 5, 2, 1 cost things. Yeah. As a three, four, you have the condition to meet, to get it to zero, I think makes more sense. Yeah, I, I can see what you're saying. And you know what, like even though like as we talked about it, I'm like, okay, hold on. There's a little more nuance here. That perhaps I'd originally considered, which happens all the time, right? Like there's cards that I impress to the high side. There's cards that I impress to the low side, like zombie galati with a piece of garbage. But yeah, I,
ReZ Snapper:on that note, that is exactly what I thought of when you were explaining that the, I had so much fun. I, I'm talking about zombie gala again, but I had so much fun unlocking I needed you, so
Alex:it's okay.
ReZ Snapper:And like, unlocking that card and figuring out what to do.'cause I spent a week doing it. I was like, I was trying so many things. I was like, no, no, you want the lower curve. And then he was like, ah, but how many cards do you put in that give you the ability to play a seven cost card? And like, but how many buff cards do you play and all that. And it was, yeah, sometimes you just don't know until you play it.
Alex:Something else is worth mentioning here. Um, I think that there's potentially some benefit for superior Spider-Man. These are gonna generate some plus power, some green power for superior Spider-Man. That might be beneficial. I don't know. I'll pitch this question to you. So when you're playing clog, you play Kate Bishop for the chance, the 50 50 of getting the clog arrow, the asset arrow. If you're playing affliction, do you take the 66% chance to get those remote minds?
ReZ Snapper:I think that the three costs slot is quite competitive in aff, in affliction. Uh, yeah, where you've got hazmat Diamondback also you probably I guess it's mal malki. You've
Alex:even had speed there too, right?
ReZ Snapper:Yeah. So it's not proud is not a good pull from Mal Keith and stuff, so. I'm not sure. I'm less sure. I do think that generally prowler is, is good in so many decks, but I think one as specific as affliction, where you have got those sort of complicated combos and stuff I, I'm less sure on, I don't think it would be bad by any.
Alex:Okay. It's pretty interesting to think. I think that this is gonna be one of those cards, honestly, that, um, star rating wise, I'm only to go 4.5. I don't quite think it's gonna hit that five star range. Like five star for me is like, yeah, this card's obviously dumb. I think this card is obviously very good, which is a four and a five, a four, 4.5 range. I don't think it's gonna break the game. I don't think it has the potential to break the game the way we've seen in the past with five star cards. But this is clearly a very good card. I'd be curious to hear what your thoughts are star rating wise, one to five res Snapper official rating on the Prowler
ReZ Snapper:four stars. Yeah, I gave him, I do a like Snap or pass series that I took over, graciously took over from Drew Barry. And yeah, I gave them four stars on that. I gave'em four. I do it on a, a couple of different categories, so I do overall, I do fun, I do for the archetype if there is a distinct one. And then from a competitive standpoint, I gave'em four stars across the board for everything. I think it's really, really good. And I utterly respect your 4.5. I think that's a very sensible score.
Alex:Alright, solid. My friend. That is now gonna take us to the Snapchat mailbag. We have one question from JJ Abrams, the real JJ Abrams. It's not, I don't know, it's JJ Abrams 1302. It might be 1302. Might be his middle name. I have no idea. It's gotta be him.
ReZ Snapper:That's definitely him. It's gotta be him.
Alex:I'm assuming it's him. What is the best use of gold for the fastest way of increasing your card collection as a free to play player? One, using gold to buy cards for albums with tokens rewards while simul reaching 10 purchase shops. 10 purchase shop rewards for 2K tokens. Two, using gold to redeem daily mission sooner. To reach three K tokens on the collection track sooner or three, using gold to buy tokens from the shop. This is a complex question. I know you don't have the language in front of you, so it's hard to remember the options I just gave you, but all of those are interesting. Now, what I'll say is that traditionally using your gold on mission refreshes have proven to not be the most effective. We're hoping that the best use of gold is going to be in progression in the, in the sense of like, you know, getting really good gold bundles, right? That provides you with lots of credits or tokens to progress. It's also worth noting that you have gold being utilized in premium tracks on a lot of the game modes, which we seem to be getting one or two a month. That'll utilize those premium tracks and some of them tend to be very generous from a reward standpoint, uh, standpoint. Do keep that in mind, but if you're looking to progress, one thing I actually wanna say, this is a little tip then res, I'll pass it off to you. One thing I wanna say, there's something that I've noticed a lot of players who like, you know, played Marvel Snap casual. And I realize the first upgrade you do on a card, the very first, you get one collection level for 25 credits. From that point on every single collection level you invest in costs 50 per collection level. That means that if you are trying to progress your collection level to like get another 3000 tokens or whatever you want, or get another, uh, collector's reserve, the best thing you can do is sort by new or sort by rarity in your collection. And every single common card portrayed by a gray border upgraded to green, upgraded to common are, are uncommon. Yes, the abomination green and that you're gonna actually get double the progression for your, your credits. You're spending 50 per collection level. Regularly, but that first upgrade gives you 25. Now obviously it's limited by how many variants you have in your collection and stuff like that, but you just might pull a couple extra reserves or you might get to that 3000 tokens you're looking to get for deafening cord or whatever. So I know that we're kind of off the beam path here a little bit, but, uh, res do you want to make a couple recommendations for how people can use their goal to increase their card collections as free deploy players?
ReZ Snapper:Yeah. So first of all, I'm definitely the worst person in the world to ask.'cause Yeah, just dunno that information. But, so I, I would actually say like, check out Lauren Whatevs on the platforms that she's on, like, I guess X and whatever.'cause she's really good at that stuff. From a personal standpoint, the stuff that I prefer most to spend gold on is the bundles when they have when they have either a variant that I want in or really I'm looking at the credits, uh, even if I like the variant, I'm only gonna get it if the credits are good. And then the credits obviously advances your collection level and, and track and stuff. And also, I mean, the reason I do it is'cause it gives me more ability to split the cards I wanna split and hence why I've got a gold e equal stems and like two or three gold galata, whatever. It's'cause I make bad decisions in my life. No, um, that's personally what I like to do.
Alex:One thing I'll say is that using gold to target very specific albums, sometimes the token rewards are worth it, but most of the time don't invest in albums that don't have those type of rewards obviously. Yeah. But there are somewhere like the second track will be a token reward. And if you like the variance then go for it. But I do wanna mention this as well. I think that. Marvel Snap has an issue with its spending, whereas spending gold doesn't often feel good. It really doesn't.
ReZ Snapper:Yeah.
Alex:However, the sad part is, is that gold is so vital to the experience because you want to get variance, you want to do those things, but ultimately that's probably not gonna be your best use of gold, obviously. But when it comes to spending your gold right, one of the things you can do for sure is obviously spend it where you want to. Harry Perry on a prior podcast mentioned the fact that like he invested in a mirage rank because it's his favorite character and that brought him joy. Don't be afraid to also like, not worry so much about progression and actually just love the cards you're playing to. It's also worth noting if it's not inherently obvious for people that, um, the, you do have an opportunity to get gold after the season pass. Like the free, uh, what are they called now? The, the booster box at the end? I don't, the seasonal cashes or whatever they're called, right? Oh yeah, yeah. They have gold. Usually you get. 10 boosters or whatever, but there is chances to get gold there. It's one of the few places actually like gold, they're pretty st stingy with gold. We used to get gold in the collectors reserve, so they took that away from us. That's probably why you don't get a lot of gold anymore, except for that ranked 90. That's sweet, sweet 500 ranked 90 that, uh, you know, is, is so ever so sensual. But anyways, at the end of the day, res it was an absolute pleasure having you on this podcast once again. And, uh, we gotta get that triple threat happening with myself, you and our boy Harry Perry. One of these days. We'll have to get'em on. And I gotta say, guys, I appreciate each and every one of you down below. I'm gonna link the content of Rez Snapper. In fact, you've got a video on the Prowler, don't you?
ReZ Snapper:I do, yes. Snap or pass. So I've done a deep Delve theory crafting into him to see if he's any good and coming up. What have I got? I, I, it was, I did a fun leaks video recently. That was cool.'cause I think the dragon cars look awesome. And I'll have a new Snap packs planning video out next weekend slash if you're listening to this later the next weekend or on next weekend, then it will either already be out or you can watch older content. And that's all fantastic.
Alex:And the way you solved that problem is by subscribing to res snapper and you'll be notified when the videos go up. Thanks so much for watching. I'm gonna go to bed and we'll see you on the next one.