The Snap Chat: Marvel Snap Podcast

Infinity Ultron: No Strings, Just Fun | Snap vs Other Card Games  | Kahhori In Review | The Snap Chat Ep. 128

Cozy Snap Season 3 Episode 24

Will Infinity Ultron be inevitability fun? What are the details of Snap Packs? What are Cozy and Alex's final rankings on Kahhori? Join Cozy Snap and Alexander Coccia as they chat about this and more on this episode of The Snap Chat and every week as they discuss all things Marvel Snap.

Have a question or comment for Cozy and Alex? Send them a Text Message.

You’ve been listening to The Snap Chat. Keep the conversation going on x.com/ACozyGamer and x.com/AlexanderCoccia. Until next time, happy snapping!

Cozy Snap:

What's going on guys? And welcome back to another episode of the Snapchat, Rainers Shine, sick or Healthy, we're gonna be coming at you and I am definitely on the ladder. I am, I am sick as a dog today, but we, we had to. I had to really pull myself together. Alex here joining me late for our Snapchat. And buddy, we've got a, we actually have a pretty good episode. That's partially why I wanted to push myself to be able to get this out there. We've got some fun stuff to talk about. Obviously, you know, snap packs being announced. We've got Infinity Tron. Good god, what a, what a wild ride that's about to be. But then we're gonna have some good conversations about the OTA and how I think they need to change and how we think the balance patches in general need some love. And then last but not least, we're gonna be looking at all the card games in the world right now. You know, from heart stone to one piece of magic to snap and kinda look at the state of them, how they're doing. That'd be a fun conversation. Alex, how you doing though, on this beautiful Monday?

Alexander Coccia:

Buddy. I'm doing great. First of all you know, I'm sorry that you're sick again. I, it's like, it's like you are a magnet to every virus on earth. You must have like best it's been a while. The best immune man. It while you fighting everything off.

Cozy Snap:

It's been, it's been a while. I feel I, I knew I haven't been sick, sick in like six months. I did, I came off casting though the other day, so I was pretty dead from that. But I haven't been sick. I've been, I've been okay. Healthy. You know, when you have kids though, man, I'm telling you, I think that's the biggest separation that people who don't have kids don't realize you get sick so much when you have kids.

Alexander Coccia:

Oh buddy. First of all, I'm a teacher and I see literally thousands of kids a day'cause of the way they want, like walk through the building. And then I have kids in different buildings because like my kids, two of'em go to daycare, two of'em go to elementary school. One's in a JK class where they literally wipe each other's noses with each other. I. And then so like it is an absolute cesspool, like JK and under is absolutely crazy. And my kids come back and, and we're so diligent with stuff too. Like if our kids are sick, like we keep'em home, we make sure that like none that comes over takes care of'em. We don't spread it. And then I go to pick up my kids and there's kids, like with snot running all the way down there. Face. I'm like, this kid is clearly sick and feverish. Why is he getting my kid sick? And then sure enough, two days later, you know, my little guy is like, oh dude. And then you just know, and then it just snowballs,

Cozy Snap:

man. Yeah. My, my kid woke up sick the other day and I knew I was, you know, tending to him being a loving father. But as I was holding him, I was like, I'm going down. Like, I just knew. I knew it. And here we are and I knew it was gonna come rip. For the Snapchat. I'm like, you know, life can't be too easy. Listen man, we've got a lot to break down today's episode. What are we talking about on your side of the Snapchat,

Alexander Coccia:

Bo you? On my side of the Snapchat, we're gonna have a quick conversation about Khoi in review whether or not it's worth picking up. We're also be discussing the snap packs. We got a full reaction with regards to the pricing, and we get some, a little bit of an idea of like how it's gonna be like to use snap packs in the general economy. Then finally, as always, our Snapchat mailbag.

Cozy Snap:

Well man, let's get right to it. We got Infinity Ultra on it, and you see down below trash or treasure is the name of the, the subject here. And you know what? I think we both, whenever we did the initial review on this card we talked about it being certainly fun, but probably not great. And I think we're both still landing around there. Now, before we get into the nitty gritty, is he trash? Is he treasure? What do you got him at for the star rating?

Alexander Coccia:

So I'm gonna stick to my three star rating. I definitely have reservations. Could he overperform my expectations perhaps, but I'm leaning towards the downside here. I think five six just isn't enough power for the, the RNG elements. You're getting, I think the stones are good, but you're committing essentially turn six for those stones and they have to be really good. The alternative is obviously ramping a mountain, stuff like that. But for me, I'm on the downside here at three Stars.

Cozy Snap:

Yeah. I think I'm going even then, like,

Alexander Coccia:

I dunno if I like, I'm going two.

Cozy Snap:

Yeah, I'm going two man. I think I'm going down. I. I think, I think guys, this is a extremely fun card. Dude, with snap packs around the corner too. There's just no way you grab this card, right? Look, it's Cannonball. And who else with him? What's the other spotlight? Pixie. Pixie and yeah. Okay. So yeah, pixie and Cannonball. There's just no shot. I, I think you don't pull for this card. I think he's very fun. And I think that you can go from via the snap packs and then that'll be great. Or, or token cost, whatever way you want to do it. He has a lot of cool and, and interesting elements. There are two decks that I think he actually has a chance to be good. And if he's not good in those two decks, I think he's gonna be very bad. But he is gonna bring what we get every now and then. That's just a new kind of play style, different way to play, and, and extremely honestly just a good time. And so. That alone is what I'm excited about. And, and to talk about will he be competitive? No, I don't think he's gonna be the meta card, but he will be a, a good time and you could definitely get some wins with him. And so, you know, if you enjoy Mr. Negative, if you enjoy some of these decks that do that then hey, he might be your style of play. And I think a lot of people do fit that category. So Infinity Char five, six, he has a lot of stones. We're about to go over them. Right away though you brought up a ramp. I think RAMP might be my, I think ramp is actually the best home for him, most likely because you have to, his biggest problem is the five costs. Like it's just weird to get aga Moto at what he was stat wise with what he could bring to the table. And then you've got this five six here and there's so much r and g elements. It is just, there's a lot of questionable. Before we jump into it too much though, I guess let, let's bring up the stones. Let's get the stones here, ready to go. And here you guys go. They don't have the official logos yet. In game, we assume they're gonna be the same stones as Thanos is, but we'll break'em down. So first things first, guys. They're all three costs. Okay? Different power assortments between the, between the stones here. Let, I, should we break'em down one by one? And let's give them individually, like what one through five stars you wanna give them? Like how we think the stones are gonna be quick. I wasn't expecting that. It, it's gonna be like

Alexander Coccia:

off the cuff for me, but we can do, that's fine. I like, I have no

Cozy Snap:

idea. They, man, I can, I barely know where I'm right now. Let's go, let's go. There's six stones and We'll, we will place them in what order? We think they're gonna be outta the six. Just off the cusp. So first one, we've got the space stone. It's a three four. Alright, so obviously not a bad stat line, honestly. And Reveal moved the lowest Power Enemy card here to the location of in Infinity Trons. Okay. Which is potentially again, a six power card that you'll be putting up in that lane. Where do you see this one? We haven't, we haven't read'em all yet, but do you wanna read'em all then? You wanna play some.

Alexander Coccia:

Let's read them all first. Okay. To give at least the audio listeners a bit of a, a well-rounded kind of idea of what we're talking about. Then we will, we'll dial in, I think.

Cozy Snap:

Okay. Okay. Guys, and again, sorry if my voice is, is human waste. Okay. Your voice

Alexander Coccia:

sounds beautiful. Actually, when you, when you're in like the, the, the lights dim mode and like, this is a much more like vibrant, like, you know. Sensual phone call. Cozy. I feel like I've called some dirty hotline. Hey, I mean, I actually, I think I really like this. I should, you know what? I know you're not gonna delete what I just said, but maybe you should

Cozy Snap:

ask What are you wearing? No, I'm keeping it. Reality stone. For old show we have three one auto reveal. Add a drone here. Set its power to Infinity's Ultron. So kind of kinda like a taskmaster just built for Infinity Tron time stone three one, honor reveal. Put a card here. Put a card from your hand here. So definitely Interesting. What's that card that came out? Like a couple, a couple months ago? No, no, no, no. It's, well that one too. But this one's much more trash. It was just in the OTA that red wing. It's kinda like that.

Alexander Coccia:

Oh yeah. It's red wing. Way worse. Eson. Yes. Yeah. Red,

Cozy Snap:

Mind stone. We've got a three, two ongoing. Your Honor, availabilities here happen twice. So kind of like a long soul stone is a three three on reveal for each of your full locations, give one of your cards plus two power. And then you've got the power stone Three two on reveal double infinity Ultron power. So by reading all these before we break them down, Alex, I. Give me number. What's the best one in the pack here?

Alexander Coccia:

I would lean best One overall is Tron Reality Stone, which adds a drone and sets its power to infinity trons. The reason why I say that it has, it doesn't have a crazy ceiling, but it has a very consistent floor. Okay. And I think that's one of the makings of a good card.

Cozy Snap:

I, I like it. I'm gonna go with the time stone. I think the time stone might be my favorite. I, especially if you play'em in a ramp, I think there's a lot of potential. Yeah, with the time stone to get huge value out of it and just cheating it out. And you already need a lot of miracles to happen to get this thing to work. And so I think, and here's the thing, you're getting two, so some of these do combo together. I think we're just looking at them as individual value. Okay. So then number two would be what on your list?

Alexander Coccia:

I kinda like the mind stone that allows you to honor reveal twice. However, the time stone that you just identified is probably the second in terms of overall strength. Okay. Because the mind stone, I think. I don't know. Because if you think about it, like yes, a lot of these have on reveals and so you can kind of use the, the mind stone as a combo piece, but taking them individually, I do think the time stone is pretty good as kind of like that Nissan effect dropping something from your hand. Actually, no, it's not even like the Nissan effect. It is more like Red Wing because Nissan only pulls created cards. Yeah, I should actually correct myself. It is more like red wing. So yeah, I would probably put that at number two

Cozy Snap:

time. So yeah, I think I'll join you with the, the set power.'cause then you're getting a three six you know, at, at worse. Right? And then you're also getting potentially more than that. So I, I'll join you there too. So we swap one and two right? And then we could both agree three is gonna be the The mind stone. Mind stone, yeah. Yeah. Getting your auto fuels twice, which is, it's cool, but in practice I'm like, yeah, it should be fine. I, this is why I feel like you need ramp here a ton. And that's why if you could get this thing out early, it's like,'cause on paper you look at it and they make you want to think, okay, you do that with the power stone. Awesome, let's go. But if you only have one turn to do that, dude, that's such, that's such low odds to have that happen. But I will go with the mind stone. The, so stones, what is this for each of your four? Four Loca? Hmm. Okay, so you're getting what, six potential power from this thing? Yeah.

Alexander Coccia:

The sole stone. Yeah. It's not, it's not insane, but it's not the worst.

Cozy Snap:

It's not the worst. Okay. So then we've had one, two, and three, four. What are you going with? Four. Double

Alexander Coccia:

the double. I would go, I would go with the power stone, the double tron power. But

Cozy Snap:

it's eight power for 12. No for 14 technically. Yeah. Eight. Eight energy. Eight energy for 14 power.

Alexander Coccia:

Yeah, I don't know.

Cozy Snap:

Okay. And then I,

Alexander Coccia:

I, from there I would probably go the sole stone, which for the full locations give the plus two, which is now I think we're starting to scrape the bottom of the barrel. By the way, this does not seem like a good effect.

Cozy Snap:

They're all, they're all getting way worse here. Yeah. The space still being a three four at least is mildly interesting in staff department, but Yeah, it is

Alexander Coccia:

true. Yeah.

Cozy Snap:

Yeah. But I think soul stone, I actually think I might go soul then power, then space, I think is how I. Is how, listen, they're all not great at the, at the bottom there, but the top three are good. And that's where you start to see a little bit of problem. So you've got cards, you've got these stones that are good, you have stones that are bad, and then you have combos that are good and you have more combos and much more that are bad. So you can't rely on the combos here. So that's the pickle with this guy. Infinity Tron is, he's very orangey dependent, right? In a couple of ways. And so I, bro, I think ramp. Has the shot for him to actually be pretty damn good.'cause you could cheat out big cards. Getting him out on five would be everything. So I don't think you could do the electro right, because you know you don't wanna mess, you don't wanna mess with that because that that just messes up the stone stuff. Right. But S Lock, hope Summers, Luna Snow wave. We've got a lot of options now to make him work. I think that's the route you like. The traditional ramp route might be the way to go.

Alexander Coccia:

I think Luna Snow is absolutely the best choice, and I'm glad you brought her up. I believe that my opening deck for Infinity Altron will be a Luna Stone deck. First of all, I've been playing a lot of Luna Stone that anyone that's been following my videos would know that, like I've been putting her in a lot of decks three six power with that, that ramp. It's actually a huge stat line and we often forget that in Marvel Snap, you win games by putting power on the board, right? More often than not. So with Luna Snow, I think the key thing with Infinity Altron is Luna Snow on three allows you to play Lu infinity Altron on four, but it also allows you to play both stones on five, opening up turn six. Because if you do something like an electro play, well obviously with electro you're limited to one. But let's say you wave, if you wave on three and FI Ultra on four. Going into turn five, you only have five energy, which means you can only commit one stone because there're three costed. And of course you could play like a quinjet or or whatever like that. But let's assume you're not going that route with Luna Snow. You have access to that additional energy consistently. And I think that it's gonna be ultimately the best way to curve into Infinity Ultron. And it's also gonna solve one of the key problems that Ultron has where you still have the opportunity to have a high impact turn six play. Yep. Which I think is notable.

Cozy Snap:

Yeah, and you mentioned Quintin, jt, I think Quintin Jett, I think Magic. There's a couple cards that you could just get that benefit from Infinity Ultra anyway. But yeah, I think Luna Snow and S Lock are probably the best two because S Lock, you could play s lock on three to get him out on four. Same song and dance. But then also you can, if you get him out and let's say you use Luna Snow, then you could play S Lock and ato like, I don't know, there, there's her at two kind of feel good to be able to like, give yourself more energy later to get more of the, the stone combos popping off. But also every card that you go in there, this is the problem with the ramp, right? Each card you go in there. Then at that point it could be a, a card, let's say from the, the time stone that it pulls down. You know, if you have like an infant knot in there and you have a sidewalk like, boy, that's gonna feel bad if the time stone picks the, the sidewalk. So you wanna limit those options. But I'm telling you, man, I think with what we just built there, a little bit of a Luna snow ramp. There's so many big cards now that could feast off this. Obviously you wanna probably make a lot of them on reveal based. Like I think Dr. Doom just kind of fits good in here, right? Because all of a sudden you have the, the full locations, card plus two power that's gonna work with Doom a lot easier. You know, you've got the the the mind stone that's gonna double the on reveal effect. That's a huge splash of return. So you've got like, you've got a lot of those things that work for you. And I think. Even Odin could fit into this because you've got some of these cars that want to keep going. That's where I see probably the best shot for him, outside of one more deck. But I'm glad that we're kind of linked the same here. Do you have anything else to add to RAMP before we go to the the next energy?

Alexander Coccia:

I was gonna say that Odin was a good call and a natural follow up to the the Luna Snow thing. What I, in my original design and like pen and paper, I don't know if it's gonna make it'cause we still have a few days, but I actually have hulking, which I think is silly, but hulking might. It's a little bit of coke, but it is 12 power. And I want to lean into like the, the random nature of things a little bit. And I thought that that could be fun. Okay. It's just one of my early designs I have. Thank you. But but you are right to identify that, like with the, the time stone potentially pulling something random. If you're gonna make a ramp deck or a wave deck or whatever happens to be, you're gonna want to have big targets. One of the things that this deck does not have the problem of in comparison to the traditional Thanos. So Thanos dilutes the deck significantly in Tron. Decks will not be diluted. He'll be adding these directly to the hand. So you are able to draw a little more reliably based based on what your deck is. However, one of the advantages of Thanos is that draw engine that occurs. Yeah. To let you kind of like get through the deck. So. Thanos has like zoo capabilities that I don't think Tron does.

Cozy Snap:

So this is where I was going with this. Okay. So then I thought, okay, so if we did electro, or even if you don't. Looking at draw engines. All right. So forget electro, but if you wanted to, but you've got Amimoto, first of all into this blink deck. I was thinking Blink was an interesting choice because Blink, you have the ability to you know, cheat out Infinity Deron, which is a huge win at that point. But also you get a little things cooking there. I think the, the chance of Aga Moto being able to use the stones to his advantage with the images of AAN or whatever. I mean, you have different ways to, to work him into it. Then though you do dilute the deck a little bit, so I guess you do the, the direct opposite of what you want to do. There's just some interesting fives that are on reveal that could also work in this whole kind of build that they've got going on. I'm just, we're, we're doing a lot to try to make'em work, and I think that's gonna be ultimately a tough spot for'em. But let me highlight this man. We just talked about Luna. We talked about potentially Hope Summers, but when you look at the cards here, okay. I think Silver Surfer. I know, dude, you're the surfer guy. You're the surfer guy. These are all three costs. Okay. You could even plug in Sarah in there to make'em even cheaper. But these are gonna almost all work with surfer, like most of them. The, the, the sole stone, the, the plus two power in full locations. The on reveal abilities happened twice. There are three, you know, that's obviously insane Cook. And they're all decent power at that too. So you get the three, four in there. I don't know, man. I think that this has a shot in surfer decks. And hell could you even go magic surfer? Could you go? There's just a couple build you could do to make it to, to make it actually work and, and he's not complete garbage.

Alexander Coccia:

You know what? I actually had not thought about surfer because I think that like the turn four and five is so critical that committing Infinity Tron to it on turn five you have to get surfer in there on turn six. And so that means you're only playing one of these cards unless somehow they're discounted. But if they're discounted, they're discounted to two. But that wouldn't have affected. The Silver Surfer. So you'd need seven energy and that's maybe where the Hope Summers comes in. You know, if you have Hope Summers and you have you play your in Altron on top of Hope Summers, that will give you seven energy going into turn six would allow you to play two of these discounted plus Silver Surfer itself. That would be a nice popoff, especially if you get something like the Mind stone though. Magic, you rip it. Same

Cozy Snap:

two. Those are both threes. Luna and Magic Wave is two, but we won't talk about her, but like there's, there's a lot of threes that you could maybe squeeze in there. That are also getting the job done for Ultron to get his job done. And if you just get, and then it limits the RG'cause if you just get the mind stone, that in surfer is probably gonna win. Okay. Because you're gonna double tap that. Put a card here from your hand here. That's another one that I think has a high probability to win.'cause you could play that first, then you, that's gonna drag a three, then you play surfer. Okay? So you've got that. You've got double infinity, old John's power. That's just gonna be pure good. You know, you're gonna get the 12 power spike and then you can play it. I don't know, I just feel like a lot of these just cook with it.

Alexander Coccia:

It's entirely possible. Like it, it is and I'm, I'm thinking about it now'cause you kind of caught me on the spot. I wasn't expecting a, a surfer conversation here, which is funny'cause I should always be very for I know, I was gonna

Cozy Snap:

say, I thought that was gonna be what you lit in with. Yeah.

Alexander Coccia:

No, no, I, I definitely lean into the Luna Snow ramp personally. But now that you mentioned it, there are ways to make it, but the problem is, is now you're competing with, okay, so Sarah isn't even making modern surfer decks right now if you think about it. Right? Which is insane if to think about like, Sarah not making the list. So if you're not gonna be playing Sarah, maybe there is room for Infinity Altron, but where does the discount come in? Like where does the actual you know what, leave it to me to cook a little bit. Like you could even, just thinking.'cause you can't, you can't use Is Luna Magic enough stuff? You run one pool, you're gonna run Galactus, right? Galata, sorry. You got me thinking.

Cozy Snap:

I feel like just having Luna and or Magic and or Hope Summers might be enough. And back in the day you used to do the one cost. I mean you could do the Quinjet. I think Quinjet obviously is a bit too it's too much cope at that point.'cause then you're just hoping you get. Tron, so you need to go with more of the magic or Luna route is, is how I would see it. I guess maybe you could build a, I don't know, some other crazy hybrid, but I don't know, when I was thinking about Luna for RAMP and then I was thinking about some of the other cars, I was like, wait, man, I think surfer actually just fits here, like naturally.

Alexander Coccia:

No, it, it definitely can. I wonder if that version of surfer would not run something like a brood. Because like something has to give way, right? Like you have to give way on something for these stones. I'm not sure. Leave it with me. I'm gonna try cook on Tuesday. Okay. Yeah. Leave it with me. But I, I don't know. I, it might, it might be cope, but sometimes the decks that start as cope end up being the most inventive because you, you're pushing something that no one else is gonna try to push, and then you end up finding something that works way better than you expected. So I, I like this conversation a lot. I do. I just, I'm, now I'm like, just really curious. I'm like, how could you get. Like what does turn six look like? Consistency. You're right.'cause magic is interesting'cause magic's a three cost. But then if you think about it, if you're playing Luna, no Magic, and those are your kind of lines on turn three, four, now you're missing out on the Galata. You're missing out on the Gwenpool, right? Yeah. But I don't know if you need those.

Cozy Snap:

I don't know if you need, I. Like, think about galata adding what, like she, you're playing her as a four five and then you're getting, you're getting some extra power for the couple turns that you played there. Totally get it. But if you think about the hazmat deck that uses magic, right?'cause surfer and magic don't go together anymore outside of that one. The old talk, the old like Luke Cage, hazmat, you know, Bal that used to do right? That used to have such an explosive finish that you didn't really care what they did. So I'm just curious like, will it be worth that payoff? Will there be a big enough explosive finish? And I think with clearly the mind stone there is, and maybe even just the power stone as well. I don't, it just, I, you're, you're adding two threes to your hands, so it's just like, man, it's just kind of keeps, keeps it flowing. I.

Alexander Coccia:

I think that the major challenge here is that when you think about like how surfer ends up winning games on turn six, it's often because you, you have tech and you have power at the same time, so you have the surfer that adds the power, and you usually have a tech piece that traditionally was something like a Killmonger, which was enough to activate the Novo, wipe out their one drops and add power to the board. Then you start doing things like in the current matter where you have things like Rogue, which could flip an ongoing board state. So if you're looking at these cards, which one of them actually provides that utility, that tech utility? If you can only play two, if you're gonna play Silver Surfer in one of these on a game that goes sideways on turn six, let's assume the baseline of like, oh, I played Infinity, Altron on five. I don't have the Quin yet. It's one plus surfer. Obviously the Mind Stone's huge. You would lead with something like Turn three Brew, tune four Abs, man. Turn five. You would go in Freddy Altron and then even there, right? You could do something like the soul stone because you're filling locations really effectively into the the silver surfer. So maybe it's a little versatile. Yeah, more versatile than I expected.

Cozy Snap:

And even going, even if you only have the reality stone or the power stone, both, those are big plays because think about it. You play the, the power stone. Okay? Double solar trons power. It's a three cots on the board. Then you play surfer. Okay? So you go, bam, you get like a big kind of burst on one lane. And, and some nice spurs on another reality stone. You setting that stone to a three six Bam, three six surfer got a three eight. Not bad. I mean it's just, I feel like there's at least some outs and, and by the way, this is me trying to find Han's best deck. Not saying it's gonna be like meta. I just think like this might be his best opportunity if it's not ramp. And this could be better than ramp. I don't know.'cause it kind of is ramp for him. Right. But naturally we always talk about it here on the Snapchat, just like going with the game plan of what the card wants to do already. And I feel like surfer is. A lot of that.

Alexander Coccia:

It's close. It definitely is close. And I just, yeah, I guess we're gonna have to cook on Tuesday a little bit and see what we can come up with

Cozy Snap:

for sure. But to sum it up, I would also say don't get the cart. I mean, I think we, yeah, I, I think like if we both were to, you know, really knuckle down and say what our, our thoughts are with snap packs just around the corner. There's just, there's not, there's not a lot of good reason why to get it.

Alexander Coccia:

No, not at all. And I think that it's gonna be a card that, like on YouTube, like thumbnails will write themselves, titles will be sensational. Like I think that it's the kind of card that is easy to get excited about, but I think a measured response from a resource perspective is gonna be best, especially going into the snapbacks that we know are confirmed for the end of the month.

Cozy Snap:

Absolutely. Well, we're gonna take this now, we're gonna head into our next subject and man. We got an OTA balance patch this week. And lemme tell you, wasn't that just, it was game changing, wasn't it, Alex?

Alexander Coccia:

If game changing is mid as hell, then yeah, I guess I just, I guess we have different definitions of game changing, sir.

Cozy Snap:

Well, Patriot got no, listen guys we have had this conversation here multiple times on the Snapchat that we've, like, we would like to see them kind of take the, these chances, if you will in OTAs on when we typically talk about is on cards that. You know, maybe need some love that haven't gone and, and, and try to do something spicy like we saw with Adam Warlock. Let me read out the changes and then we'll have the conversation. So this week in the OTA red Wing went up to a three five Patriot who I actually, this is the first change that's ever gotten on a card, is going to a three bishop is going to a three, two devil dinosaur is going from a five three, A five four. Ghost rider. The first ghost rider is going from two five to two six, and then Modoc is going down from a five eight to a five seven and rocketing gr are going down from three three to three two. So what are all these have in common? Alex?

Alexander Coccia:

One power, one power up, one power down,

Cozy Snap:

one power up, one power down. Which back in the day used to have a big impact. Actually, you know, we, we looked at the stature. We always bring up the stature. Yeah, black Bull Deck. I think that was always like the best one to kinda like highlight that car that went meta to completely out of it because of one power change. I, dude this, it's just not cutting it. It's not, it's the one power these days is not cutting it. But also I just feel like there's so many cool potential things that they can do with these cards and or. Make Devil Dinosaur five five, give him two powers. See what happens there. He's not getting any play, so one extra power's not gonna do it. A Patriot getting a three, two. If anything, it, it is not a Nerf, but like, I mean, bro, if you were playing a a, a Doom 2099 voa Mystique Dr. Doom Deck, it's actually a Nerf on the card, right? Because it's going outta range. But three, two is not gonna make Patriot all a sudden viable more so than he already was. It feels like they need to take, like, what is a three, three Patriot? How, how much of a risk is that? It doesn't feel like a huge risk. And if it was then just in a week or so, it's not gonna dominate. And, and if it does, then Enc, Charis will do her thing. And whatever. You have those cars that come into play, it just feels like they went, OTAs went from like really neat, impactful changes to like, we're hoping that happens.

Alexander Coccia:

Oh, if, if Patrick came out today in a spotlight cash, he'd be a three five. Just be honest,

Cozy Snap:

probably,

Alexander Coccia:

right? He'd be a 3, 4, 3 5, right? So him going to a three, two was like so inconsequential that it was almost sad. And you're right, it breaks the RAV synergy, which is basically a nerve, but it wasn't really being played with VO anyways. No, no, I agree. If you're gonna be making OTA changes, like to, to suggest that like, first of all, one power. Changes here and there, like we've seen cars become irrelevant for less, right? Like it's not insignificant, but at the same time, if you're like, Hey, patriots, see no play, let's give it one power. Like, come on, like move it to three. Three, right? Double dinosaur's. A great example of this. If you're gonna give dinosaur five, four. Do it in tandem with Ronan. Make Ronan a five six because Ronan now is even dumber to play because double dinosaur, at least you have your own agency in generating its power. Ronan, you, you have to rely on your opponent for its power to some degree. And obviously you have disruption mechanisms, but the two, there're two Ps in a pod. So I don't know why. If you're gonna be buffing double dinosaur like Ronan doesn't see play right now, make Ronan a five, six, double dinosaur of five four. And then even that. Feels like more of an injection because you're kind of building that whole hand size, hand disruption archetype. But yeah, devil dinosaur very easily could have been a five, five. He's been irrelevant for the longest time. And is it because Khoi is not selling man? I don't know.

Cozy Snap:

Yeah. It just like, I'm, I'm, again, I'm, I'm all for power changes. I think they're fine, but when it's one power, it's just not gonna be enough. To really shake things up. I think cost changes are obviously huge. What? You gotta be careful with those, but we're all down for it. Right. But then also like the and or text, and this is a crazy example. I just think it's a fun thing to mess with. Right. You had it with Adam Morlock. I. Devil dinosaur ongoing plus two power for each card in your hand. Or if your hand is empty, he gets plus 10 power. I don't know, like something like, wow, that really changes the way you could play Devil Dinosaur. You can either go for a potential 12 powered devil dinosaur with maxed out hand size, or you can empty out your hand completely and then he'll spike up to 14 power. Like the, it feels like there's a lot of these that they can mess with and, and try to bring, and I'm not asking them to do this with all that. That's an unrealistic ask. I just feel like in OTAs. We used to get really excited about the changes and it would be more fun to get something spicy like that, even if it was on one card compared to three cards getting plus one power that aren't gonna change the state of their play.

Alexander Coccia:

Here's a perfect example. You want proof in the pudding, as they like to say. Here it is cozy. Let's do a little game and the audience, you get to play two down in the comment section. Ready? You got five seconds. Name another change from the prior OTA. That's not Theron change. Exactly Gigi, the Sauron change, which was by far the most significant of the changes, the one that's by far the most interesting, the cost reduction, the archetype defining change is the one that you remember because it's the one that created excitement in the game. It's the one that gave an archetype a chance to breathe again. So if, if they just moved Saron to a three four, it would not have had the same impact.

Cozy Snap:

Yeah, I was gonna say here's another game. Is Ghost Rider getting played right now? Is Pixie getting played? I think they, those two are in there like, no, the answer is no, they're not. So I agree it's the one that is lasting. It's the one that actually made the difference. Is it Gigi Easy busted? Like No, it's still like, it's, it's good. But you know, I feel like there's, they can do that with so many cars that just have not seen the light of day. And it's funny'cause like a lot of the paragraphs are like. You know, this card has been outta Limelight, so we want to bring it back into it. I'm like, yeah, same as like 500 other ones. There's so many cards kind of in that section. So the power up and down is fine. Just would like for them to either be more daring with the plus power or add some new flavor change.

Alexander Coccia:

The need to definitely target the player experience from a standpoint of like, oh, devil, dinosaur decks. Ronan decks. Like the style of play. We have these linchpin cards, like even something like, okay. High Evo. The only place high Evo is being played ironically, is in the, in an Ajax stack where you include high Evo just for abomination being discounted. If you want high Evo to be relevant, don't add power to high Evo. Buff up Cyclops, right? Right. Make him pew pew based on how much power you've, you've floated or make him a little more interesting, give him an additional power as this key build around card that can carry that archetype. I don't think that like perfect balance should always be the goal, because some of the best archetypes thrive on slightly or like perfect imbalance, so to speak. Like you have cards that like. Ajax overperform and enable an entire archetype. Yes, Ajax is probably overpowered in an individual basis, but that whole archetype doesn't exist without him. So I think like with a Ronan or a devil dinosaur, you can take a chance on making those cards even a little more impactful.'cause they're the build arounds make, like Thanos is a great example of this. Thanos now starts in your hand. It starts in your hand. Thanos does. And he can be brought down to a five, which is another thing with Tron. Like if Ultron, it's like he's competing with literally actual Thanos, who's often five power himself. So it's like. Take the chances, take the risk. And you know, one of the reasons why I had so much fun last week playing Khor List was because I was playing cards like double di cards, like don't ever play. And the idea of just being able to play things I haven't been playing in a while, it actually made me excited to turn my stream on, turn on Snap, get my dailies done. You know what I mean? And I think that they can kind of infuse more power into some of these cars to make it more exciting.

Cozy Snap:

Well, and the best part about this too is it's OTA, so that it's legit fixable. They can just get to it. The exact next one, right? Like. The, the balanced team is smart enough over there where they're not gonna make a change that's like so insane that like, you know, it's meta dominant for three weeks and every everything's over. No. Instead it's like, oh, and by the way, I thought this was funny. I. Have you noticed? Now, by the way, the Marvel rival season is beginning to be like not anywhere near the level of like the Loki season, but like every single card in that season now has seemed tamed tamed down in some way. June, 2099, rocket and Grew Galata, Luna Snow. Actually Luna Snow got buffed, right? But

Alexander Coccia:

yeah, she got

Cozy Snap:

buffed. It's funny though, the, these cards ended up being, coming out, you know, really strong in a season that kind of. You know, breeze by a bit. But yeah, man, it really, the whole point of this conversation is I just want OTAs to be, to be great again, right? I, I want there to be that excitement when the, when the OTA videos launch so much so like, you know, running two channels, like, and I was, you know, that was at the, the beginning of me getting sick, but I, I saw the changes and I'm like, I, I'm not even gonna make a video. Like if I was gonna make a video, it was gonna be on exactly what we just talked about. Like, let's try to spice it up a little bit. And this is coming from a Patriot fan too. So I was all for it, but I'm like, this isn't gonna do anything.

Alexander Coccia:

I can't wait for when they Nerf arrow again for no reason, just to force you to make a video. It's coming. Arrow. A five three. Same effect.

Cozy Snap:

Well, speaking of Arrow this is a terrible transition. We're just gonna get right to it. We're gonna talk a little bit about you know, I think it's funny when you look at things by comparison, you can tell exactly what you have. And I think that is one of the things that makes Snap stand out and look so great, is if you look at the TCG scene or just card game scene right now. I do think Snap at its core gameplay I is by far the most fun digital card game that's out there. Not a question not, you know, almost every layer of it. What we've had Pokemon Pocket come out this year. I think they just came out with rank mode trading, I think. But you know. We're kind of seeing where that, that that's gone a bit. I think the game's doing fine. It's doing just fine. I still think Snap is leaps and bounds ahead of it, no question about it. And what you've got Hearthstone with, you know, how's Hearthstone doing, Alex?

Alexander Coccia:

So I actually do play Hearthstone from time. Do you, when's last time you flush that up? Probably three weeks ago played some battlegrounds. I, I do like battlegrounds, but here's the problem. It's too slow, man. I can't, I can't play. I, I want to get excited about it and I wanna play it, but like, the matches go too long. The, the timers are way too long. I'm sitting there waiting for my opponent. I don't like the coin, right? The fact that there's a first and first turn advantage, which is very obvious in a game like that, snap has solved so many issues that hear Stone continues to just. Play off of right When I'm in Battlegrounds, I set up my turn rather quickly. I have to wait for like three minutes. Sometimes it feels like three minutes, like 190 seconds for my opponents to finish their turn. It is heartbreaking. I even streamed some Hearthstone, which honestly like, I still like as a game, but like I'm sitting there, I'm like, wow, for three minutes there's nothing happening, which is cool. I get to chat with the audience, stuff like that. What I'm trying to say is, is that every time I play another game that's not Snap, I see the things that Snap has improved. In the entire scene, and I appreciate that a lot about the game. In fact, I would actually dare to say if there's anybody who's on the Hearthstone dev team listening to this right now, seriously cut. Cut the turn timer in half, man. Make that rope come faster. Tighten up the turns. Because I think that one of the things that made Snaps so successful was that it ushered in this new era of card games. You don't have, like, you're not against a magic player who's just crying for 45 minutes and has a turn that's just like Wombo comboing you, and he just, he draws through his entire damn deck for 25 minutes while you sit there and wait like it's not Snap created an opportunity for other game developers to like, oh wait. These, the snappy battle system and like solving a lot of these problems that exist existed for so long. It worked. Look at the audience that it built. I just wish that a game like Clearstone incorporated more of that and actually evolved.

Cozy Snap:

So my, I think why Snap Works so well is I. How quick it is for what you just said, but also what that opens up an opportunity. So for me, you know, I got asked the other day, do you play rivals or Snap Morning? It's like, I just play them differently. So like Snap is now the, the game that I literally play when I am, you know, out and about and like, it, it's truly like the, the way to be able to play it on mobile quick game, fired up, get it going. Like rivals could never right hear, stone can never that. I think that's what makes Snap so special. And we saw that the launch and even now. That there's so many casual fans, like, I can't even tell you when I go anywhere or a waiter at a restaurant, they're like, Hey man, I play Snap. I, you know, I've seen one of your videos, whatever. And it's like, wow. It's like, wow. It, you know, this game has so much reach because of how much it, it appeals to a casual, quick audience. And I think that's what Snap does best. Because if I'm gonna sit down and play a long form thing now, and especially lately, man, it's hooked me. Commander for me is like, man, if I wanna play a social game, that's a long one. It's definitely gonna be commander. There's no question about it. There's something about, I was talking about this with you and Dexter the other day. There's something about physical cards too. It's just, oh, it's just fun. There's just a, you know what it is? It's the social aspect of it that I just think is unmatched and heck, I was playing commander with four people the other day, three people, other people, and we were playing online where it like reads the card. You know, you can scans the card, you can see exactly what it does. There's just something so special about just the, the camaraderie, just what it brings. When we were playing a Star Wars game we've never played before in person. Like there was just some different aspects to it. So if I'm gonna do that, I'm kind, probably gonna do, you know, more of the physical product than if I'm gonna do digital, it's gonna be Snap. And I think those are the two Titans right now. One piece is also doing pretty good, but I think I, I, I'd go with magic and, and Snap.

Alexander Coccia:

Yeah, no, absolutely. And it's funny'cause like we were talking about playing commander together and stuff like that and I'll, I'll hopefully I get in on those calls with you guys and get to, to rip some games there. But it, I it you actually bring me back. So Yeah, you're referring to when we were in Pax Boston, we played we played Star Wars together. And it's funny'cause like if, if, I don't know if you remember, but the table was me, you and sitting right beside was community manager of, of New versus Marvel Snap Richard. And we were, we were all playing together and it was a great. Social experience and it was funny'cause even the person that was explaining the game to us. Was like, oh, you know, you do this'cause it's turn one. And he has the event like, oh, if only there was a game that solved the turn first advantage of card games, if only there was a game that had faster turns and stuff like that. And so it's, it goes to show you how much Snap has actually innovated. And it's funny that you mention how it, like it fits perfectly into a lot of people's lives because. A lot of my games that I play right now'cause I don't, I don't even rush to infinite anymore. Like I'm just like, you know what? I'm gonna enjoy the game. I'm playing at my pace.'cause if I burn myself out, I burn myself out from my content and everything that I just wanna enjoy Snap again. And as a result, my wife and I are watching Daredevil, baby wakes up, cries for mommy. So my wife leaves, I open up Snap. I wait for her to come back to continue watching some Daredevil. And so that's perfect. I get two, three games in there, get my dailies done, my wife comes back, we continue watching. That's perfect Usage of Marvel Snap and yeah, like it's funny that you mentioned like all these other games, like one piece and stuff like that. Like I tried Altered Alter TCG. I actually really liked the game. It was a fantastically well designed game. It's actually one of my favorite tabletop experiences I've had in a long time. But the challenge with it, I went to my local stores. And it was me and like one other person that were playing. And so it was a great game with no install base, with no audience there. And so our locals just didn't exist. And then eventually the store nearby me that, that stopped offering it. And the closest I could go is I had to drive about 45 minutes out to another location. And even then it was like three people there. And after that's if everyone showed up. So. There's multiple problems with these types of games and I think Snap gets a lot of it, right? It has the install base, it has the, the snappy, fun kind of, play style, the beautiful art, which is dude, like ta, star Wars. Like I, I love the game, but man, when you look at the card art, it doesn't stand up to the LNAs or to the Marvel Snaps. Like what Snap has done with card art and recognizing artists and stuff like that has been remarkable. And I don't know. It does a lot. Right?

Cozy Snap:

For sure. And that's why we're seeing cards like Infinity, old Trunk come out. It's like the fun casual, you know, I think. I mean second dinner, I think they were very obvious when the game came out. They were like, we're not doing a competitive scene. And as viewers we were like, nah, it's happening. Maybe as players, I think it's gonna, and like, you know, it was, it was in our face, but we almost like just the game was naturally very built for it. We felt like,'cause they knew, I think they knew the, the gold in the gym that they had with, you know the casual fun play that's in it, in the popup and play anywhere. And that's why I think it's gonna have the longevity for a very long time. The only way a new card game, physical or digital takes over is if it offers something brand new. That is awesome. And that's what Snap did last, right? I think, you know, Pokemon TCG was already successful. Bring that format over. It's gonna do great. I think the game's doing fine. I'm, dude, talk about man, there again, there are things that I know that I'll be addicted to if I play it. Heck freaking. I just got into, I dipped my toe in a magic, now I'm over here buying Fallout Commander Decks and, or not even Commander Decks, fallout packs that are like way too much.'cause I want to just rip'em. But I know I'll be addicted to things. Like, I'm glad I avoided the Pokemon pocket wave'cause I know, I know. They would have me, they would, I mean, I love Pokemon, so how would they not?

Alexander Coccia:

Yeah, you, I know you absolutely love Pokemon and I remember, here's a funny thing. Here's one, go behind the scenes Baseball here. Cozy. This is a fun thing. So Pokemon snap's coming out right? A lot of people are going crazy, but Pokemon Snap, I just called it whatever. You know what I meant, right? It's going crazy. Everyone's going nuts for it. I made a, I made a bunch of videos on it and I, they were successful videos largely. Never did good. Yeah. And I, I said, you know what? I don't like this game as much as I like Snap. It's that simple. I think snap's a better game. And I'll say that I don't care. I don't care if people disagree. I like Snap better. I think snap's a better game than the Pokemon Pocket. And so I said, yeah, I did my videos. I, I gave him my shot. I'm bowing out. I'm out. I think snap's a better game and I'm gonna commit to it. Right. And I remember having a conversation with you Cozy. And you know what you told me, I remember, can I say this out loud? I'm gonna, anyways, he said Marvel rivals is coming out in a month or two and I think that's gonna be a banger.

Cozy Snap:

It was, it was like it was like a year, I think it was it like March of March of 2024 is when I was like, when I first found out about rivals. Yeah, man. And then we played the Alpha in what, may, may or June.

Alexander Coccia:

Yeah, we played the alpha together. That was so much fun.

Cozy Snap:

I just knew it bro. I knew it for the trailer, looked fun. And then when we played the first game, playing it with us five like together at the time, I was like, this is gonna be it. Smash it. It was way too much fun, like brought together the whole thing, bud.

Alexander Coccia:

Cozy is a little under the weather, but that's okay. We got him here on the Snapchat. Ready to talk, ready to roll. Ready to talk about our review of kri who honestly, cozy, we both came in at 3.5 stars. We were kind of like, I wouldn't say excited about kri. I'll tell you. I don't wanna speak for you, but I was excited to be playing cards that KRI plays with, again, like the Victoria Hands and the Devil Dinosaurs and stuff like that. Unfortunately. Khoi has a bit of a mixed bag in terms of overall win rate. Right now it's currently running a 50% flat win rate according to untapped infinite only statistics at a 12% popularity. So it's not doing great, but one deck has emerged as a winner for Khoi, but elsewhere in specifically Devil Dinosaur in Victoria Hand. She's barely breaking a 50% win rate here. And I'll, I'll discuss the deck that's performing particularly well in a moment here, but I want to give your gen get your general thoughts on Kari up front.

Cozy Snap:

Yeah, like I think we talked about, I think she still lands above Gwenpool and below Galata. I think that's kind of like where, I don't know though, because it, it feels like she has her spots and slots that she can work in. Did a little bit of her and Theano. Sure. That works out right. And the But the devil, yeah, the devil dinosaur just didn't quite, quite cut it. And that's, I think they even tried to pad that a little bit with the OTA and tried to get the, get the plus one, as we just talked about on my side, wasn't gonna be an F. Like imagine if they gave him plus two power, then maybe just, maybe it'd be enough to tip the scales.

Alexander Coccia:

It's entirely possible. And actually you alluded to the Thanos version, which is by far the top khor shell right now according to untapped based statistics. Infinite only. I'll throw it up on the screen here, but for the audio listeners 59% win rate and you're looking at it a fantastic cube rate of as of recording 0.51 Antman Goliath at Absolutely banger card that Cozy United gave five stars to Dazzler Captain America, Sam Wilson, Cosmo Speed Guy speed's making a deck. Kri Wcan. Blue Marvel Spectrum, Mockingbird and Thanos himself. And I mean, Mockingbird ISS beautiful in a deck like this too because you got the Sam Wilson Shield, all the stones, it feels like free real estate. Kahoi has a, a fantastic time putting on, putting down power because of all the Thano stone's hand draw. And actually, I'll be honest with you, you could cut, like, I would almost cut speed from this deck and put like, or even caught wicked and put double dinosaur. And honestly, I think he could fit. He got the cos in there to protect him anyways. He's gonna be nice and chunky. But yeah, so Kari did find a deck. Found a deck. And so sometimes that's all that you really need for a car to be successful, but ultimately cozy. I look at this card and I'm like, man, you're looking at a spotlight cache with, with cul cian, hydration bobert, and you're like, Bob's coming in a, in a you know, a bundle as well. It's not a good cache. I don't think this is a good role, especially with the changes upcoming. I think you save your keys.

Cozy Snap:

Yeah, I think we've said that. I think we've said that just like we did with the old Tron to open up. We were like, we just don't. Unless you could get two cards that you need. And even then, yeah, it wasn't exactly one that you want. I think you, you save'em. Hold on tight. We're not, we're not far guys. We're like 20 days not even from getting snap packs into the game. And so at that point you can, you know, get her as just a random pull, which will feel good. And the way they split these packs and know we're about to talk about it, but, you know, she'll be in that kind of upper tier pack and so you got a bunch a, a lot of these cards kind of are fine to be in there and she's gonna be. Relatively cheaper just because you're not gonna have bad luck and, and, and pull stuff that you might already have. But yeah, just you said it right. Sometimes it only takes one deck, but it feels like, it feels like she was gonna be a card that could work in multiple

Alexander Coccia:

it It did feel that way and there was a chance, and it, oh man. I kind of wish the Victoria hand stuff performed better.'cause it, it just didn't, it just didn't. That's it, that's all I have to say about that. Like the Victoria hand stuff did not perform as well as it should have. And so Khoi, I think, was leaning into that a lot. Now, obviously with the Thanos shells, they are performing well, but Thanos shells have been performing pretty decently over the last little while, quietly. Especially like you have a couple Loki based Thanos shells, which have been pretty good performers, especially since you have Loki on turn one, but you have stones in your hand. Those stones will turn into Loki cards as you play them down, right? So Khoi finds herself, you know, a bit of a one trick right now. But if there is a miracle, OTA, that Buff Victoria hand and that archetype gets buffed.'cause if you think about it, right, you had Star Brand come out, it felt pretty mid, but then they just changed. They didn't Buff Star brand, they changed Soran and all of a sudden, whoa. Star Brand's everywhere. Star brand's. Good. Kori just might have to see something like that. You might see the Victoria hand get buffed or you've devil dinosaur again or something. Right? Yeah. Yeah.

Cozy Snap:

That's what it's gonna take. Yeah. I think sadly for, I mean, Khoi also, I guess you got the synergy with infinity Ultra.'cause he add cars to the hand, but also that's the problem with there. She's the four. So just, it's just awkward to play in that, in that regard. But yeah, she, you know. I guess what we could give her is there's gonna be cards that give hand generation in the future. And if there's, you know, some really good stuff that curve up nicely, she's gonna be even better. That's the best she's got going for.

Alexander Coccia:

Yeah, she's not far off, but I, I don't think she's a card that you need to pick up right now. For, for me and cozy it sounds like as well. It's getting pass here. Save your keys. And it's also a great example as to why you should be not foaming in on release day. Wait until like the reviews come in, wait till the decks shape up and yeah, go from there because you know, sometimes you can find yourself disappointed in the results, but. Talking about not being disappointed in results here, or potentially disappointed depending on who you are. We did get some critical information that we were missing on our first conversation about snap packs. We saw the general principle snap snap packs. We saw the reveal trailer, and finally they have released via a very entertaining video with a number of different creators you know, friends of ours that have you know, did get a chance to grill the, the Marvel Snap development team as to what was up with all the snap packs, how much were they gonna cost, because that was like the key thing. We did not know how much snap packs were gonna cost. And now we have that information. So cozy. I'm gonna throw it up on the screen here. So for the audio viewers, I'll break it down quick. But essentially what you have here is. For the new card, the Series five card coming out. Each and every week it's gonna be 6,000 tokens, which is consistent with what we're seeing now. You're gonna have a seasonal series five card, and that is gonna be the seasonal series five pack, I should say, which is gonna have all the cards that have been released in the given season, and that is going to be. 5,000 tokens. You have the seasonal series four cards, which is 2,500 tokens, so half of the cost of the series five. And then after that season has kind of kind of relinquished itself. You have the collectors packs, you're gonna have the series five collectors packs being 4,000 tokens. The series four collectors pacs. 2000 tokens and a series three collectors packs at 650. To add to this, just to hit you with all the information upfront, you'll be getting 50 free tokens per day. Once a day, not three times as the the credits are. They currently have a couple of early pricing for tokens in the token shop. 1000 tokens at 1300 gold, 2,500 tokens at 3,100 gold. And then currently the largest they have publicly shown is 5,000 tokens for 6,000 gold, which is not inexpensive. And now when I saw those numbers, it kind of did make me nervous. So we do have a lot to talk about here, but cozy right off the top. What are your thoughts on the pricing?

Cozy Snap:

What was the last one there? 5,000 for 6,000.

Alexander Coccia:

5,000 tokens for 6,000 to gold and 6,000 gold is how much again? Oh man. Yeah. USD's hard'cause I don't see USD, right? I get the Canadian Exchange on, hold on, I don't even know this, but our Canadian dollar's not worth a whole lot right now. So 6,000, I'm not sure it's expensive. Eight thousand's, like$140. Yeah. So

Cozy Snap:

eight thousand's, a hundred bucks, right? So yeah, that's not, that ain't cheap. Compared to the new system. Sorry, the spotlight system you know, you're paying 5,000 for Nodus. That's nice. Like that. That's just a, that's a big dubs right there. Yeah. No,

Alexander Coccia:

dupes is huge. Yeah. No,

Cozy Snap:

dupes is like the whole kit and caboodle, right. So 5,000 for that. I, I is big and you're getting the spotlight. He are worth 3000 of it. Yeah, I think for sure the pricing was the, the biggest like, deflate of it. And just like the old, like the packs I gotta keep up with, I'm like, okay, you got the collective pack in the, in this pack, the series four and series three feel good. The, so the seasonal one is 5,000. It's the last two seasons, or the last one season. I think it's two last two seasons. Right.

Alexander Coccia:

Yeah, it's gonna be the the last two seasons because the season pass card enters the seasonal pack for a single season because it was the season pass card prior. So yeah, it's the prior two seasons. Then the rest turn into the collectors. So it almost has, like, honestly, and they even talked about the fact that they, they are gonna be evaluating series drops as a whole with this new system because the way that the PACS are working. It kind of, they kind of drop themselves right the way they kind of step down. But the lowest you step down is 4,000 tokens for a series five pack. Right. Whereas series four packs are almost basically half the price they are, they're legit half the price. So series drops would still be a very beneficial thing for collectors and people trying to round out their collection. But if you are someone who plays every single day and you try to stay on top of it, there is a bit of a cadence for how things kind of dropped down through the packs

Cozy Snap:

and remind the viewers when you're just like leveling up the, the tokens you can get in the Level Up track is how much now.

Alexander Coccia:

So you get 3000 on the what's it called? The, the, the Spock keys are now being replaced with 3000 each time. So that's every 120 collection level. And then each individual, I believe is still 100. I don't, man, I don't even open reserve. So I I believe it's still 100, correct? Yeah, I think so. I think so. So it's a silly thing to not remember,

Cozy Snap:

right, dude? So when you look at that way, I think there are certain like groups that are winning, right? More than others, and I think that's like the consensus. I think overall it's good. I will say overall I wish it was better though. There's like two, there's two like schools of thought, I guess. And, and mainly I think it's was just the pricing of tokens, but it's tough to do because you're removing a currency and then you're, you're kind of dealing with a currency that's already been there. So like there's some hurdles they gotta go through with all that and the pricing of that. Like if you hoarded tokens forever, then you're, you're probably looking pretty good here. But yeah, it's. The pricing of the tokens is the only thing that I think was negative. Everything else I'm pretty pumped for.

Alexander Coccia:

The tokens seem very expensive, but if they improve the acquisition rate of the tokens, yes, which they are, because which.'cause the Spotlight keys themselves are gonna be giving 3000, which is not insignificant. Remember the duplicates only used to be a thousand and then it was Cozy Snap who demanded an increase and then they increased to 2000 at Cozy Snap's demand

Cozy Snap:

and didn't. We're moving up to 3000 Now something. Didn't they say something about being able to add tokens in different forms of medium now too? Like so they could put'em in like, I think I thought he said something about it going in season passes and stuff, like they could start giving tokens in other places. To feel like, you know, potentially in sanctum whatever, like there's a bunch of places that they could end up putting them to continue to like, give you essentially credit towards a free card.

Alexander Coccia:

Dude, I, I absolutely, I hope they do. They absolutely should because there's a couple things that stand out and so there's a whole bunch we need to talk about. But first of all, the collection track still kind of sucks. There's so much empty space there. You still get boosters, which are largely useless. Especially when you think about like, there's that, that express upgrade in the shop, which I still think should not erase the boosters. If you're using express upgrade. Let the person keep the boosters for the car, their, their their upgrade. That's just my. 2 cents. Yeah. Especially since you have literally second dinner. Zero incentive to split cards.'cause the master system sucks. Anyways, that's a whole other conversation. Not the master system sucks. Does it suck? I don't know. I have not wanted to split a card in the longest time, so let me keep my damn boosters the cringe already. That's a whole other conversation. But one thing that's worth noting as well is that you have bonus goodies in the packs. We don't wanna miss this. So when you open up a series five seasonal pack for 5,000, they're saying that essentially 10% of the value. Of the pack. So 5,000, you should be getting about you know, 500 tokens worth of free goodies, whether it's premium, mystery borders, a new type of reward that they've added. Mystery variance, premium mystery, variance tokens, credits, and of course boosters. But it could also be bonus cards. Now, would, we don't have the stats on that. I would like to know what the chances are of like, oh look, I pulled a Series five card and another series five card from a singular pack. Chances are, it's not very high odds, but I think that those types of odds would've been great for this breakdown. We don't have it right now. But what I will say is that like, and also the cheaper the pack you buy, the less the rewards are. There's also something very important to pick up on this conversation as well, is that if you're someone who, who basically gets every single card every single week, yeah, it's a big deal. You're technically getting a discount. Because when you have a seasonal series five pack with the new card in it, it only has one card and you're guaranteed it for 5,000. Let's say you're like, you know what? I don't want Kari, I wanna roll for Infinity Altron, you're now 50 50 rolling that 5,000 tokens. I. It's back to the spotlight cash feel, right? Whereas you're gonna commit 6,000 tokens, which is a thousand tokens more to guarantee the cohort or guarantee the Infinity Ultra. And so that's something you need to keep in mind. Someone who's buying everything every week will technically be getting the new card for a 1000 token less,

Cozy Snap:

but at least I like the fact that at least you're getting a new card, like with that like roll and you're not like risking it all for the, you know, hydration bobbit or whatever. Like, at least now it's like, okay. Either get Kaho or get the old Tron or, yeah. Did I said it, that pain? You said it. I'm so

Alexander Coccia:

happy. You said I'm gonna clip it. It's a sick brain. I'm gonna clip it. Cody. It's

Cozy Snap:

a sick brain, bro. I, I, I, I defaulted to it. There's a lot, again, there's a lot to, like, here it is. The, the offer, like just how we couldn't evaluate it without the token acquisition. Like we have to see that now with what you're getting with these packs. And it's almost like a bit of a feel thing. Like some cards you have to play and feel out is, I, I. We're gonna have to log in and kind of feel how this is gonna be.

Alexander Coccia:

But another couple things that we need to mention here is that they did mention that obviously tokens are gonna be like the absolute key currency moving forward here, and they're gonna be evaluating the influx of tokens for people. And I wanna be very clear, it's. Based on my conversations with the SNAP team with regards to the like the system and everything, I believe that they're legitimately committed to making their system better. This isn't just like a, they're not trying to just throw something out there to appease the audience and say, look, we did something. If you don't like it, whatever. I think they're committed to improving this. I think they recognize that this is a major pain point in their game, the card acquisition model, and that this is gonna be a major improvement overall. And so I actually truly believe that if we're not getting enough tokens or if the system's not working as well as we feel like it should be, they're gonna create influxes of tokens, whether that's gonna be through the season pass, which honestly is probably fair. We've always talked about how the season passed tends to be a very. High quality purchase in terms of Marvel Snap, if you're gonna spend any money, that 10 bucks tends to go a long way. But also they did specifically mention that they're gonna be rethinking, as you mentioned before, tokens as rewards, and more specifically, token Tuesday is a lever that they could use to, in, to create more opportunities to get more tokens into the ecosystem at more generous rates. And so I do think that's an important thing to consider as well.

Cozy Snap:

Yeah, and I think if. What's important for Snap too is players coming back.'cause like obviously you had a very high influx of players before and getting people to come back is always like so hard. Like it's just a very hard thing to do in anything that you play do by companies are always trying to figure that out, right? So for them, they're not gonna do it, but I, I, they need to market this the right way. Like if, if I were them, it's like, okay, you have this new. You have this new way of, of playing and getting the cards you wanna play in Snap. That was the main pain point for so many players, like big or small. You know, I was watching a game commander at home and I think Brian was saying on there he is like, it was just too hard to get cards I wanted to play with. It's like from him to somebody who just randomly installed, people are, that was a pain point. And you have to get it in front of their face that the games change. They keep rerunning the, the Loki October ad as like a YouTube ad. It's like, cut that. And, and, and put in or even more. It's like, again, they gotta get Alex coach on screen, pay you, man, make you know, pay you to do a, a, a breakdown of this and then market that out on TikTok. I don't know they've gotta get this into the eyes of the, of, of the old players a little bit.'cause this will help snap a ton. The, the new packs especially re retain. What they have right now, but to get what they did have and which is so good for the health of the game, the more players you have, just the, the better the ecosystem, the more update everything, everything about it. And, and that's what I want. That's what you want. And, and to get that, they have to put this in. They, they have a good product. Now put it in front of the right people.

Alexander Coccia:

Now I don't know much about like game marketing. Maybe you have a better idea of this. I do know that like, in terms of like marketing and advertisement, the hardest thing for a free to play game is getting someone in the door. Like the actual cost to acquire a new customer is very high and it's even higher to acquire a paying customer. I would be curious to know if anybody in the comments or if you cozy yourself know. Is it harder to get someone to reengage or is it easier to get someone to reengage easier?'cause if you have someone who has an existing account, who already has a couple season pass cards, much easier already, you know, has it's way easier. Much

Cozy Snap:

cheaper and easier. A hundred percent. Like just in business oh one. And you have emails and stuff too? Yeah, just 1 0 1. It's easier to keep a, a customer than retaining, than get a new one. Like that's, that's like Taylor's all this time because, and especially in something like Snap, right?'cause they already know what they're getting into. Yeah. It's not easy regardless, but you know, getting anything like, bro, I'll, the amount of times I like purge my apps on my phone, I'm like, what the hell is this thing on my phone? Lemme get, you know, lemme get rid of that. So that's, unfortunately, whenever games are out for a long time, they start to lose their marketing power and they, they don't put their money back into that. Games that do continue to succeed, especially live service games. And Snap is a live service game, right? So you would think that that's where they wanna put a lot of it. There's still Fortnite ads getting spit out to people and how long they don't even need it at this point, right? And so they gotta get back to those, those customers some way or another, whether, you know, it's through general ads or what be it.

Alexander Coccia:

I have a great example of this and I know this is a bit off the beaten path. And we will get to Snap Hacks specific. I have two more points about Snap hacks of potential negatives, but talk about getting people back in and reengaged. So, war zone, call of Duty, war zone. They've rereleased the original war zone map. Oh yeah. They got rid of all the they, they rereleased it and now all my buddies are like, buddy, we're back. Like, this is the old one from like five years ago. They like, I remember this stadium, like it's so nostalgic for them. Even though it's only been five years, all my buddies are playing Warzone again. Oh yeah. All of them. They're all asking me to play with them because they brought them back. They gave them what they wanted and it's a great example, like Blizzard did the same thing. People were like, Hey, we want World of Warcraft classic Blizzard's like, you don't want that. You think you do. They're like, no, we want it. Damn it. We want it. And then now look at it. It's literally like an absolute gargantuan machine. Old school rooms, great

Cozy Snap:

old school ruin scape is bigger than the main, than the old game of RS three, like by a country mile. And at first they were like, no, we're not doing it. If we're getting enough people to sign up, maybe then the maybe happened then that snowball. And now that's the game. That's what people are playing, right? Because people want what they once loved and snap what everybody's favorite point of it was when you first installed it. And the collection track was amazing and getting card acquisition was amazing. If they could bring back that feeling through snap packs, they've got the ticket.

Alexander Coccia:

They do. They do. And they have the gameplay. They have a tremendously talented studio. They can bring it back. I don't want people to think that like, oh, snap's on its last leg. This is a huge chance for them to write the ship and cozy. I agree. They gotta get it right with the marketing. Two final points I wanna make before we move on to our Snapchat mailbag is that there are two major weaknesses to this system that have kind of crept into my mind. I wanna throw your way. The first is that skipping weeks now feels very challenging because if you skip a week. In the case of kri, all of a sudden it's like, well, I wanted 50 on, I gotta pay six K or all I'm 50 50. If you skip even more weeks of that season, you're now like shooting 20. Now you're just in the spotlight cash system again. Right? And so the, the seasonal packs, I don't know if they have a intended effect of, like, they progressively get worse if the opening weeks of the season are worse. So if the opening few weeks are bad cards. They'll feel the later weeks feel worse to try to commit to, you know what I mean? Because you've skipped cards going in. However, if you front load the good cards. The good card, it's, you're more willing to roll that first week. 5K. We gotta keep the next week 5K. We gotta keep

Cozy Snap:

eyes on this. We're gotta keep eyes on it because typically the good cards always come the first week or two every time. Like it's always, oh yeah, do bud, dude, we gotta keep an eye on this for seasons to come.'cause if they start to put those in the back end, I'm gonna be see, you know what I mean?

Alexander Coccia:

Now that you think about it, you see what I mean? Right. You skip weeks early on, it makes the rest of the month harder to roll into. Bro. Let's be so obvious worth noting. Yeah, I know, I know. But hey, we, we just, Hey, if you're planning that second and we're onto you already, we're onto you. Don't even think about it. We're onto you already. The other thing worth noting here is that oh man, you used to be able to one tap card. So this is a bit of cope. I agree. But when you ruled a single tap on a spotlight key, 3000 tokens, gen, technically right? 3000 tokens. That's 2000 tokens cheaper than the seasonal pack. Also 3000 tokens cheaper than committing the tokens to the cart. However, let's be honest, you often for banged in the keys, you're not always running the one single drop. Let's say on average, you're getting two or three keys, two and a half keys per attempt at a new cart. So this system on aggregate is gonna be more generous compared to the prior system, however. If you have streamer's luck and sometimes you hit that one key, you technically got the card for almost half price. And so I guess that opportunity no longer exists anymore, but again, it's a bit of cope.'cause on aggregated will be cheaper overall.

Cozy Snap:

Yeah. That, I mean that's, again, we need to, 20 days from now we'll get our, our hands on the car, the acquisition, see exactly how it feels.

Alexander Coccia:

Yeah, but I am looking forward to the change, just like I'm looking forward to the Snapchat mailbag. Cozy, we've got a bunch of questions here, and don't worry, only a couple of them have to do with your clothing. Don't worry, sir. But the first question I wanna bring up here is a question about the fact that we talked about the worst cards in the game and missed stone on one and Fein's 3, 3, 3 was not having it. Who said about the worst cards in the game? I'm impressed. You guys forgot about Domino. She legit makes your deck objectively worse and isn't even played in wcan.

Cozy Snap:

Yeah, that's you know what? It actually crossed the mind.'cause I saw Quicksilver, I'm like, oh, no, WCAN. I'm like, domino. I'm like, I, I just, yeah, we did a w Domino's a heap of, heap of garbage, and we came up with like different, like perfect luck. You know, you have no more 25% chances. Or if you play, you know, Bruce Banner and Domino's there, it's a hundred percent chance. I don't know, like you just get rid of chance. But no, they, I doubt that'll happen.

Alexander Coccia:

Continuing with the conversation is Zen Animations who said, I'm about to blow your mind with this comment. Super Giant and Valkyrie are my top five favorite cards in the game, and I play them both together. I use Super Giant to hide Valkyrie on turn five often when my opponent is focusing their power, which completely blind them since no one's expecting it. I know they kind of suck at times and this is hard to pull off, but I love finding new ways to make them work. I take

Cozy Snap:

it man. Hey, 30% winner rates are fun too. Like as long as you can have a good time doing it, that's all that matters, right?

Alexander Coccia:

Roasted bike, cozy snap. Officially. No, I'm

Cozy Snap:

just kidding. But no, I totally agree, man. Like have fun with it at this point. Like, and when you do win, it feels that much better too, you know?

Alexander Coccia:

I just love this. Guy's like coming in with this like guys I cooked, you talked about two cards that potentially are bad. I cooked with them and coach's like congrat what you have to say about it over there, bro, you're

Cozy Snap:

just reading the questions. Gimme your, gimme your feedback over there, coach you.

Alexander Coccia:

Oh man, I just, I don't know. I can appreciate a good cook, but the duck probably does suck, let's be honest. But no, we appreciate you animations, you, you're doing God's work out there trying to cook with Valkyrie and super giant. And that's gonna bring us to our next statement here. And this is in defense of Cozy Snap. He got a little sweaty, got a little thirsty last week and clever name, I just, sometimes I laugh at the name, clever name 1349 said Cozies White queen Take is absolutely accurate and not cope. Her sexuality is a huge part of her character and it's always been.

Cozy Snap:

Thank you, clever name.

Alexander Coccia:

Dude, I gotta tell you. So I've been playing a lot of Marvel rivals because first of all, gotta love the Cozy Snap video. So I got, you know, I tried to find my perfect mane. I wasn't sure, watched it on the cozy video. I've been perfect Maning rocket ever since. And I gotta tell you, dude, the absolute thirst trap that is that the white queen stuff is actually crazy. She's doing her job and I heard something, I'm gonna repeat this because it came up last week. I don't even know if I wanna, do I say this? Okay, I'm gonna say it. Alright, so last week we were introduced to a new term, which was goon, and I didn't know what that meant. Gooning. And then, so, so I, I, I, I, to my chagrin, I looked it up and then immediately deleted my history. But what I'll tell you is that it's become very clear to me that Marvel rivals is not free to play. It's not paid to win. It's clearly paid a goon, because when you look at that, that white queen variant. It is absolutely just ridiculous.

Cozy Snap:

Here's the beauty of it all though. If you pay for it, you know, and you're playing her with the, with the skin, you only get in the back. You only see the back of her cloak. But if other people pay for it, then you're winning. So it's actually technically Frieda goon.

Alexander Coccia:

Damn cozy. You're just cooking hard. We, man, talk about impactful OTAs. They even increased the butt size of dudes.

Cozy Snap:

I sold that. I sold that they, yeah, they, they, they gave Wolverine a little extra curve and star load, a little extra bump

Alexander Coccia:

fit heart snap comes in with another question and it reads. Question for you guys for the next Snapchat, do you guys still play conquest? If not, do you think it's worth changing it to make it more interesting?

Cozy Snap:

I do for content. I actually prefer conquest for some content rather than sweat ladder, but because they

Alexander Coccia:

can't retreat, I hate retreating so much, can't

Cozy Snap:

retreat, and it's just, it's just more enjoyable as like a storyline. Like when you're on ladder, you're like, let's just run it 30 times and see what happens. Whereas like, conquest, you know, you got a mission.

Alexander Coccia:

That's fair, man. I honestly, I haven't played a Conquest game in probably six months. I got, I got my Infinity borders. I like, I got my, my my Moon grill. The g the goggles Do nothing. I got that combination with Title Moon Grill thing. I'm totally happy with it. I got the singing Black Bolt, which is exactly what I wanted. Paid a hundred bucks for that. I. That skin and avatar. So, you know, those were in the other days where I was spending money on the game. I did joke about it though, in my recent video, they got me with the Gundams man. Oh, those are sick. I had not spent much money on the game. Yeah, those are sick. I was looking at those Gundams$140 Canadian. I gotta keep my, you can hear me say that I, I spent$4, I$4 on those skins go up and

Cozy Snap:

five bucks on those

Alexander Coccia:

various, you know what's funny, if I told my wife I spent.$5 on a card skin, she'd still tell me it's a waste of money

Cozy Snap:

that you don't have this digital. Oh, I know. I just try not to think about it. It still roast me so I try not to think about it. Yeah. Yeah. It's like

Alexander Coccia:

the last statement of the Snapchat here. We're closing with an absolute beauty here and cozy. I did promise we're gonna have at least one conversation about your look, your signature style. And it's a double comment cozy.'cause they were back to back on my feed and I figured I'll just snip'em both together. Ulrich said, I always thought cozy dressed like a hallway in an old hotel. Eric Swift said Cozy puts on the glasses and somehow looks even cooler. Hey, hey.

Cozy Snap:

I, I, I appreciate you to the hallway comment. I think they've been talking with my stylist.'cause that's, that's NDA information right there. That's what I asked for specifically. And the bro, I get roast for today. I wore this exact hoodie the other day and someone was like a, my channel. They were like. Boy looks like he's wearing a hoodie out of a space movie. I don't even know what it was. I was like, I can't even, I, I can't even wear like a white t-shirt. You know? It, it's even Shroud was like, dude, is that guy wearing beat beat headphones? Are those thing still thick? I'm like, oh my God, I'm going down. But anyway, thank you. Thank you for the the glasses compliment.

Alexander Coccia:

Buddy, I will tell you, first of all, you looked so cool. Slide. That's one of my favorite things I've ever seen. I saw it live and it actually blew my mind. You slide, doing the slide in with the glasses and doing it perfectly too was absolutely incredible. But one thing that you guys like in the audience would not know if, if you're content creator and you're getting like, so I get like, what, like between 20 and 40 5K views on a video. Your rivals here, you're getting like 2 million views or whatever, right? All those people, right? All those people. If you have like a piece of hair out the wrong way, or if you have not shaved or you missed it or anything, you mispronounce one word even so slightly. Dude. 15 people informing you of your error. Like it's one of those things you kind of just gotta get used to. Like already, I guarantee on your side of Snapchat, which a lot of people, most people watch first, at least five comments about the face than my, the fact that my face looks red, which for some reason today it looks more red than usual. I think it's'cause we're using less lights. Guaranteed it's someone on your side is commented about how I look red, or I look like Thanos or my face is purple or something like that. And it's just one of those things, man, you gotta just like accept it. Gotta roll with it. You just gotta accept it,

Cozy Snap:

man. Gotta roll with it, man. Yeah, I. That it was like the first thing you gotta get over in content creation. No question. But yeah, I, I dress like a holy man. I, and I, I rock it.

Alexander Coccia:

You do, dude, but hey listen, if only I had your sense of style buddy, I would look just as good. Maybe I gotta get those frosted tips, bud. Would I look good? White headphones,

Cozy Snap:

frosted tips. You look great. I need to go to bed.

Alexander Coccia:

I know we both gotta go to bed, buddy. I'm three hours ahead of you. So guys, you guys have yourselves a wonderful night. Thanks you so much for watching these Snapchat. Listening to the Snapchat supporting our content. It truly means a lot to us, and we'll see you on that next one.

Cozy Snap:

But anyway, guys thanks for getting through with us on what was a sick episode on my part, but glad just to have calm, cool conversation. You guys have a good one. Have a great one. Till the next one. Happy, snappy.

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